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Wow! Suggestions galore! I'm gonna love this :D

Initially I was planning to make it a scenario where the moment a threat was introduced, a button would pop up allowing you to pause the game and it'll open up an infographic about what the enemy's all about. Unfortunately I ran out of time so I had no choice but to resort to what I did ToT

I had more enemies planned as well, like movable rubble that had a concealed laser that would mess up both the critters and the enemies alike. But I quickly realized that scope creep was about to breathe down my neck and had to make do with what I had done. Mistakes were made and learned from I guess ahaha

I was already struggling to finish the game as it is and the music was also on the day before the deadline itself XD

I planned to have phased music where it becomes more ominous as it goes along but quickly realized I probably can't finish it. I didn't have a solid DAW and Maestro was... a pain to work with, so there's that.

As for sounds and UI... well, since it's my first jam, I thought "We  can polish those skills later, for next jams or projects probably." And so it was. The fact that I even got the game out and that people found it fun was a one-in-a-hundred miracle in itself. 

I'm glad that I was able to learn many lessons in this jam, like managing scope better and cleaner code infrastructure. 

Thanks for your feedback! I greatly appreciate it. Would probably look into finding a solid DAW!