Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Cyberpunkness: The Art and music direction feel very cyberpunk to me, the storyline is pretty generic, but I personally think that is fine.

Theme: The story does tell you to infiltrate a system, though the enemies attack on site so the infiltration isn't stealthy or requires you to become part of something undetected, which is what I usually think of when it comes to infiltration

Music and Audio: I enjoyed listening to the music (both menu and in game), and the menu items all had sounds when you hovered them. There were damage sounds. I tried changing and saving both volume and sound effects, though that didn't change anything for me.

Art and Visuals: I really like the pixel art, and the parallax was a nice touch. My main problems with the art were that most characters did not have animations (the boss did, but I didn't notice any other characters), and the player has a two frame attack animation (which I think was supposed to be a full attack animation (as the boss has an attack animation and is the same sprite) but I think the animation player switches the animation for walking or I'd guess idle too fast)

Enjoyability: I personally am not the biggest fan of fighters, but there was some enjoyment. I liked spamming attack through the enemies. 

Some Notes: I couldn't die, and I could spam click to kill everything on screen. Enemy variation seemed to be randomized (except the boss) which was nice for replayability. Though one time when beating the boss I did get stuck (the timer ran out and the boss died and I had zero hp but was still in game (exit menu worked though)).

- herb