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(+1)

This was a super polished experience, i was especially impressed by the spin mechanic and liked using that a lot hahaha

my only nitpick is that sometimes waiting for the ball to fully stop can be annoying. maybe a "speed up" button could be cool! The rest was basically flawless. Nice use of the themed item as well

(+1)

Thanks for the kind words. Regarding the speed-up I will think about it. The problem might be physics, but I have to check. Game engine physics are great when "simulating" 3000 objects colliding and going whack, but near-realistic simulation is a problem: They collide too much before reacting and then the angles are all wrong etc. I had to do much the the physics myself, but there are still some Godot (Jolt) physics I use. "When there is time for it" I want to do really ALL of the physics myself in own code, and then things get much much better, including a full and accurate replay for a level etc etc.

Thx for the feedback! Anything else weird or annoying?

that was it !

Perhaps adding more verticality to levels could be a good innovation as well

(+1)

it was vertical in the beginning. In a “Version 2” I want it back. But for now: no 3D because of physics. 😞

But thx for the nudge to go 3D (somewhen)!