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Hi! First of all, congratulations on the asset pack. The artwork is amazing and we're really enjoying working with it.

We're testing ERW Grassland 2.0 in Unity 6 using the recommended SuperTiled2Unity + Tiled workflow.

The TMX maps import correctly, but we're seeing an issue during rendering.

We occasionally get thin black vertical/horizontal lines across the map while changing the camera zoom (Orthographic Camera). The issue appears and disappears depending on the zoom level.

Some important observations:

  • Fresh Unity project (clean project).
  • SuperTiled2Unity 2.4.
  • Tiled workflow.
  • Filter Mode = Point.
  • Compression = None.
  • MipMaps = Off.
  • Issue is reproducible even with the player completely stationary.
  • Only changing the Orthographic Size is enough to make the lines appear or disappear.
  • The artifacts look like thin black lines crossing the rendered tilemap.

Have you seen this issue before?

If so:

  1. Is there a recommended Unity configuration for your assets?
  2. Is it related to Tilemap rendering, Sprite Atlas, or camera settings?
  3. Do you recommend using Unity's Pixel Perfect Camera with your packs?
  4. Have other users reported the same behavior in recent Unity versions?

I've attached a screenshot of the issue.

Any guidance would be greatly appreciated.

Thank you!

Hello mate! I saw this issue before long time ago in older versions as well but it has been rare. All the configurations you pointed are ok I think. It seams to me to be some resolution problem, It needs to be even, and nothing in the asset itself as I jsut updated it and it's still working with no artifacts. And yeah, you need the pixel perfect camera, did you change the sample scene in any way? Did you purchase the asset in the unity asset store or here?