Opinion:
Despite having super cool mechanics like black and white platform/empty space, and how it perfectly balances its puzzle, mechanics, and simplicity
I am kinda bored the entire time, I mean it's mostly on me being it's too easy, I don't get a moment to think of the solution, I just breeze through it. okay I do get few moments, but it mostly just I miss one step to solve the puz
Critic:
Why do I need to go to level selector every time I changed levels, looking at how many levels can be both, "wow there are so many levels! That's crazy." and "man, there are too many levels." I don't know, I am conflicted between, I want more levels and I don't want more levels, it's down to how each of the levels contribute to overall gameplay, is it just repeating the previous levels with a slight changes or giving playing new perspective to the mechanics and its dynamic? There's a good GDC about it, I think? Liners
end note:
I am currently just playing puzzles games for GMTK, and this is a good study. Thanks!!!