What I don’t understand is the principle you’re arguing. You’re saying that using AI generated music is illegitimate, but using royalty free music from a library is fine. If I grab a track from OpenGameArt, I didn’t compose it. If I generate a track with AI, I also didn’t compose it. In both cases, I’m sourcing music because I’m an Unreal Engine developer, not a musician. That’s normal in game development, and that’s why asset libraries exist in the first place. I used generative tools for the parts I don’t have the skills or budget for. That’s no different from using free sprite packs, royalty free music, or any other external asset.
The AI services I paid for gave me full rights to use the assets they generated, which means the music created for my game is an original track that I legally own. That’s actually more legitimate than royalty free libraries, where I’m only borrowing someone else’s work under their license terms. Using AI simply lets me create custom assets I have full rights to, instead of relying on pre made tracks.