Oh my I haven’t seen that bug, do you know when exactly defeat occurs when you’re at shop? If it’s right after the fight that’s easy, just a few extra if statements to prevent enemy giving one last punch.
Also to answer everyone’s feedback about feedback fear not! We got several different approaches we’re exploring on how to improve it in the next build (shortening animation times, camera shakes, damage number particle effects, visual effects, freeze frames, etc) the works! We got a lot of ideas we’re eager to showcase so I hope you’ll stick around :)