Not bad!
The difficulty, I thought, was just right, and you kept me entertained by adding new elements in every level.
Quite unlike any other submission I tried, and very well made.
Even though the story is what makes it stand out, the gameplay felt good, too.
Maybe I'm the only one, but it took me a while to realize that's a space key in scene one.
In the top-down "survive" scene, it was hard to tell what is and isn't an obstacle.
But these are minor issues in an otherwise good game!
Fun! I wished it kept going, I wanted to see a gazillion bunnies smashing into each other like lottery balls.
The main problem was when I died, but some of my friends were still around. Under those conditions, everybody seems to just dash randomly instead at going at each other.
Quitting to main menu and starting again doesn't appear to work as it should.
There's no sound, I believe? Even a little bit would go a long way.
But none of that stoped me from enjoying the game!
Very creative!
Some more info on how to play would be welcome, though I did figure it out fairly quickly.
I wish there was an option to wipe the slate clean with a single button.
Also, the difficulty really ramps up in level 6. I'll need a few more passes through a smartinator before I figure it out.
Overall, one of my favorite submissions.
Good game. The characters are, indeed, cute and the music matches the gameplay well.
I only wish there was an alternative control scheme for character 3, IJKL perhaps.
Also, the game feels very punishing when one hit kills you outright. Maybe a character that gets hit could still be revived by the others?
(Or, if you wanted to go crazy and take the idea to its logical conclusion, why stop at 3 guys. Why not just keep adding them until you have to use every last key on the keyboard to control them all? :D)
Saw it on Brainless's stream and had to try it. It is indeed, great, and especially impressive given that you did it all yourself.
Just a couple of nitpicky comments:
Keyboard controls didn't feel as good to me. It seems that gamepad would be a good match?
AT first, even with the helpful gif in the description, I was unsure about how to parry the bosses' attacks. It felt like I was putting myself in harm's way.
Great art and sound. Buying combos is a neat idea.
It's very difficult, though. It took me forever to get the hang of it. Then again, is it just me or is the 2nd guy way more difficult than the boss?
There's also one bug that showed up now and again: I was already on the buy screen, but then somehow still lost.
Great stuff. I just played it much longer than I had intended and will probably come back for more.
I particularly like the fluid motion of the swarm. Also, the powerups - different combinations change the feel of the game in an interesting way.
I did run into one problem: when playing with the keyboard, SPACE would sometimes focus the pause button, then releasing space would pause the game.
Entertaining little game!
The graphics are charming and the music well chosen.
It wouldn't restart for me after dying and clicking restart (but that's not a deal breaker, because you can just reload).
Sometimes enemies get stuck on the player. Perhaps because the player and/or enemies are CharacterBody2Ds with motion_mode == grounded?