Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Now that's good know, I suspected this has something to do with Pincers (these guys are brutal and eat sooo much MP to be killed). I have a question, will there be more dialogues between demons in different layers? I liked how Haures and Ipos wanted each other dead but the conversation repeated in Lower Limbo anyway, hope everyone gets to talk about new stuff! 

And also I feel like the Geckos are too weak? Like the Sinners are introductory enemies, but the Geckos are introduced later in game and they're somehow weaker? Not sure if this is intentional but they died in one hit a lot lol

My friend was also trying out the demo and his game froze on entrance of F10 in Limbo, not sure if there's a way to pull bug report

(+1)

-For dialogues this was definitely something that was in consideration but the main reason I never implemented it was because of how daunting it would be once the roster gets bigger (ToT). Depending on how well development on the next part goes I'll definitely try and see if I can get things more organized

-Geckos and Sinners should have the same chance to appear on any given enemy encounter within the first 10 floors of Limbo, with Geckos being pretty much exclusively fodder

-Sadly I think freezing is just an rpgmaker thing. If by freezing you mean a black screen with audio i believe there should be other solutions online like editing a specific line of code in one of the .js files but I'm afraid I can't give an honest solution I feel comfortable sharing (ToT). For other bugs and stuff though feel free to share them literally anywhere, I'll definitely see them and will get to patching them once I've collected enough.