Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Greetings,

I am an Unreal Generalist with experience in solo-developing my own retro FPS game in a very similar visual style to yours (low resolution PS2 style) and have experience setting up render systems and optimizations for your intended visual style. I am highly proficient at Blueprints programming. 

I am proficient in working with the full pipeline, including BP code, shader graphs, Niagara, post processing and can integrate these systems with BP code.
Here's is my Unreal portfolio . All programming in the projects in my portfolio were done by me in Blueprints (no C++).  I am very familiar with OOP concepts and make heavy use of inheritance, interfaces and dispatchers to minimize hard references, tick based functions and ensure my code is highly scalable and easy for designers to customize using parameters. I have strong experience in other fields necessary for UE5 game development as well, having made all assets in my game myself from modelling to texturing to importing and programming. I can also use Niagara to make highly satisfying reactive VFX.

Other than this, I am also a 3D hard surface artist proficient in making models in Blender, and have experience making models optimized for real-time use in video-games as well as making still renders. Here's my 3D art portfolio.
I have strong compositional skills and visual design skills and make heavy use of color symbolism and atmospheric lighting to bring scenes to life, and make my models with a heavy focus on the game's visual direction so everything fits cohesively to deliver a harmonious visual experience.

I'd love to know more about the project and discuss any work details with you. 
My discord — der_grammatikritter

Sent a friend request.