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(+1)

This game was really well put together. The map and environment was really well designed with great use of space and unique areas. The elements of the security lights and drones made this a challenge. I played through this numerous times but never managed to complete it. I will play again later and persevere.

A couple of things that would be cool to see:

-Add a small glow/particle effect to the collectables. You have to search for them anyway. I found myself hugging the walls to see when the UI might appear.

-With that in mind, perhaps add a sound effect to the UI triggers. Also increase the text size of the interact UI.

-Add in start game objectives. 'Open the gate from the security hut' or something and maybe add the glow/particle effect to the button in the security hut. This way, players at least immediately understand that when they see a similar glow/particle effect that there is a collectable nearby.

One tiny bug:
Once at the vault without the card, I decided to respawn back outside without having to crawl through the lasers again. As I did so, the 'Open the vault' UI remained onscreen and when encountering other UI triggers, none of them reacted, I assume because the vault UI was still visible?

Looking forward to replaying again. It's a game that I will happily revisit.
Thanks for the game.

Thank you James for playing and thorough feedback, greatly appreciate it. I liked and agree with all your feedback, which I will add to the game if I decide to keep working on it.