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Stixcape 2

A topic by blaze created 7 days ago Views: 64 Replies: 1
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(6 edits)

Stixcape 2

Devlog 1


Well this devlog is late, there was supposed to be 3 devlogs now not just one, because I didn't know about devlogs on itch at the time I started my project but here is a small summary of what I did in the first 3 days of development, and yes I finnished almost 30% of game in 3 days.



First day:

-I added everything from last part (and they were removed so I made everything from 0 again)
-Changed a bit in the mechanics of the game by adding 2 more cubes type and 2 more buttons type

–These were the neutral cubes and buttons and the empty cubes and buttons:

—The neutral cubes activate every type of buttons in the game, including the empty ones.
—Unlike the empty cubes that only activate the empty buttons.
—I also made the empty cubes activatable by the player, by standing on them.

-I also added fans, which can be activated same as doors
-Changed the activating system so that some doors and fans can be activated by 0, 1, 2, or 3 buttons, and if it is 0 buttons selected, it’s always activated.
-Made fans push the player and the cubes.

Second day:

-In this day, I made the hardest puzzle level in the game yet
-To make things a bit far, I added a glasses, so that you could see the signals connecting buttons and doors and fans together as wires (will maybe change this)

Third day (Today):

In the previous part, I realized major issue, which is that all levels were indoors so:

-I changed the levels system completely making it a patern like an indoors level then an outdoors level and so on.

The outdoors levels idea gave me alot of ideas that I’ll be working on soon, but I’ve added some of them like:

-The moving platforms that can transport the player and cubes.
-Springs, to launch the player in air.
-I’ve changed the way each level ends, so the outdoors levels ends with player going down and indoors levels end with players going up.

Also something to mention is that I've the game now puplished, BUT it only includes the first 2 levels (one of them is the tutorial level), and the only reason that I puplished it is that I wanted people to test it, and tell me the time each puzzle took them first time playing it, because I felt the second one was too hard, and too make sure that the tutorial isn't realy that hard.



So if you wanna test it go:
https://bl4s9.itch.io/stixcape-2
But if you are looking forward for the full game then I recommend you not to.

Screenshots

It’s been a while since last devlog, I have an important announcement for the game:

I’ve decided to stop changing/adding new mechanics to Stixcape 2, because it already has enough ones unless it makes the game fair in case it isn’t, but there is an exception for the player. Since the player is supposed to be Stickman, I’ll be adding new mechanics to the player such as dash and dive.

Devlog 2

-Well as I mentioned above I am not going to change mechaincs, but there was a tiny change for doors: I made doors take 1 second to close after it loses signal so a player can react and to make some types of timing puzzles posible. -I've removed lag from the game, and now it runs on 60 FPS normally, which is cool. -Removed the camera wobble when moving and replaced it with another better effect. -Added 2 new levels following the levels system of 1 indoors level then an outdoors level to make new level ideas. ![](https://img.itch.zone/aW1nLzI4NTQyNzc0LmdpZg==/original/nDzTGK.gif)