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It’s been a while since last devlog, I have an important announcement for the game:

I’ve decided to stop changing/adding new mechanics to Stixcape 2, because it already has enough ones unless it makes the game fair in case it isn’t, but there is an exception for the player. Since the player is supposed to be Stickman, I’ll be adding new mechanics to the player such as dash and dive.

Devlog 2

-Well as I mentioned above I am not going to change mechaincs, but there was a tiny change for doors: I made doors take 1 second to close after it loses signal so a player can react and to make some types of timing puzzles posible. -I've removed lag from the game, and now it runs on 60 FPS normally, which is cool. -Removed the camera wobble when moving and replaced it with another better effect. -Added 2 new levels following the levels system of 1 indoors level then an outdoors level to make new level ideas. ![](https://img.itch.zone/aW1nLzI4NTQyNzc0LmdpZg==/original/nDzTGK.gif)