I have a feature where you can jump once midair if you miss the timing did you try that? also how would one implement a leeway period?
Yeah, I even tied spamming the jump button XD. It somehow didn't trigger. Leeway implementation: something like if player not on floor, run a timer. if timer has time left (not 0), jump_able = true. something like that roughly.
ok I am going to some testing and se if I can find a way to fix junping for my next game