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Really cool little game, here are my thoughts:

Very grim, very creepy, I really like all that can be found and pieced together outside of the main narrative of the game by reading the forums. I did like the effect of having the room reflected in the screen, really sold the first-person narrative, and it made me tense that there would be a scare with something appearing (or there was one, I just missed it). 

This game is clearly more about the narrative than the gameplay, but I really wish there were a bit more of the puzzle elements to work through, I breezed through what was presented, and the combat wasn't really varied enough to keep it interesting, even as much fun as it was to enjoy the funny little guys running top speed towards me. Just got that the hand/arm enemies are another tie-in to the severed-arm motif, which is a neat touch. 

Speaking about the narrative, I definitely jive with the old internet/creepypasta feel, really nailed the aesthetic. The forums were fun to read through, with the stuff unrelated to the game, I'm a big fan of the "tiny guy" character and his thorough commitment to the bit. I am a bit confused as to some of the logistics of the plot (spoilers ahead!), so RedPig modified the game as a way to get revenge on the player character, reaching out to them as a way to express the trauma they felt over their friend's disappearance, and Dylan abandoning them? There's probably a few things that went over my head, I didn't quite get how Gorgon ties into any of this as a relevant symbol besides all the eyes. 

Honestly, really cool work for a week's worth of effort, definitely going to keep an eye out for future projects. Good stuff!