mobile game ad visualized, but actually interesting
issues list:
- command center tooltips obscure the state the button is in
- no "scanner drone" disabler
- selecting command center after ending round with "spinner" hazard keeps upgrade tree/game map tilted until another round is played/ended
- make ore numbers to stay horizontal during rotation hazard levels
- static field "disable drill" timer should be lower
- lvl 31 map is HUGE MAN, if thats how late-game is, this game will NEED keyboard camera controls/camera movement sensitivity slider (for both, kb and mouse) settings
- didnt feel the need to upgrade "retries", neither to utilize them. Maaaaaaaaaaaaaybe with a "repeated playthrough yield bigger rewards" it can be mitigated, but it might turn game into an "annoying grinder" if this feature will be put to utilization, so idk what's their purpose here.
i wonder how far this concept can push without feeling like it drags, i'll buy it for ~5$ on steam when it releases, good luck