Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(1 edit)

mobile game ad visualized, but actually interesting

issues list:

  • command center tooltips obscure the state the button is in
  • no "scanner drone" disabler
  • selecting command center after ending round with "spinner" hazard keeps upgrade tree/game map tilted until another round is played/ended
  • make ore numbers to stay horizontal during rotation hazard levels
  • static field "disable drill" timer should be lower
  • lvl 31 map is HUGE MAN, if thats how late-game is, this game will NEED keyboard camera controls/camera movement sensitivity slider (for both, kb and mouse) settings
  • didnt feel the need to upgrade "retries", neither to utilize them. Maaaaaaaaaaaaaybe with a "repeated playthrough yield bigger rewards" it can be mitigated, but it might turn game into an "annoying grinder" if this feature will be put to utilization, so idk what's their purpose here.

i wonder how far this concept can push without feeling like it drags, i'll buy it for ~5$ on steam when it releases, good luck

(+1)

amazing feedback

  • scanner drone disabler is in todo list for sure.
  • command center was so rushed, I'm sorry about that. fix soon
  • noted the rotating level feedback. I agree
  • I also agree with static field timer
  • lvl 31 was a way to... the alpha ended but here's a toy for you kind of situaiton :D
    though, I'm also considering a highscore based endless mode... if you stay long enough in that one maybe you see huge grids and eventually die :P
  • I feel like "retries" will be a bit playstyle oriented. We'll see about that

    thanks for the support <3