The aesthetic is impeccable, and great job on creating such a beautiful prototype in so little time. I think that a rhythm game is a unique mechanic in this context, so I’m excited to see how exactly it’s used. The way I understood it is this is a narrative game where the player is pollinating the flowers with the blow action (Nao knows the correct notes), and they meet a bee where the rhythm game takes place (which is a pass fail situation?). I’m curious about what the choices are which will result in the different endings, are they narrative choices or gameplay choices made during the forest walk? Amazing so far, very distinctive and memorable game. Good luck!