the art of the environment and the ui really sells the atmosphere of a village at night. the clouds going by and the firelit torches are nice touches. it was really fun upgrading and building up an army in between attacks.
during the first runs, i couldn't grasp the harvesting system. the countdown creates a sense of urgency so i kept moving the villagers around after they appeared to absorb the resources that pop up, and before they had a chance to finish processing it. which didn't allow me to accumulate enough to buy soldiers before the first wave.
things got better when i figured out each area has a max number of villager slots and i can leave them in their area to do their thing. the army i ended up with was really overpowered but felt rewarding watching them win. great game!
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Hey! Thanks for playing! Yeah, in hindsight, I probably could have explained it better, with like a visual timer or something in terms of resource gathering.
I’m super glad you enjoyed making an overpowered army at the end, when developing it, making sure that armies could get big and overpowered was definitely a priority.