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Thank you so much for your detailed feedback! I’m really glad you enjoyed the core mechanic and the overall atmosphere, especially how lively the mall feels with all the animations — that part took quite some effort, so it’s great to hear it stands out.

About who you’re supposed to find, you’re absolutely right. Some characters look identical, and in certain cases they are identical, which makes it hard to tell whether you’ve already found the correct one. This is a current limitation of the prototype, and I plan to add more unique visual identifiers (accessories, color variations, distinct features) to make the search clearer and more intuitive.

Regarding navigation, I completely understand your frustration. You’re right: the current movement system feels like it was designed with a controller in mind. A proper rework of movement and camera controls is planned to make the experience smoother and more natural on keyboard and mouse.

Thanks again for your message — this is exactly the kind of feedback that helps turn a game jam prototype into something more serious. I’m really happy you see commercial potential with some polish, it’s incredibly motivating for the next steps.

(+1)

If you move forward for commercial game, I think you can have solo, PvP or team vs team. You work as security guy in the mall and someone gets to the information counter saying they lost someone and give you the photo and the last position where they got lost. You should navigate as a person rather than flying. You can add some mechanics like if you ask someone if they saw the person in the photo and they may tell you yes (where) or no, but it consumes time. You can maybe check for some security cameras (you need to play a lot to know where they are) to see whether you can see where the person moved forward.

If I would be in your shoes, polish it a bit, release it and test it with as many people as you can find. If they find a hook and there is replayability, test some mechanics and repeat. The path will be clear. 

Once the mall is completed you can add other scenarios (a village?, a mall?, an office?) and game is served.

Maybe you can get inspired by "Spy Party" game.