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Android:0.6.5.3 (Pollen)

InvalidOperationException: Sequence contains no matching element

System.Linq.Enumerable.First[TSource] (System.Collections.Generic.IEnumerable`1[T] source, System.Func`2[T,TResult] predicate) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.View.MapView.FocusOnPlayer () (at <00000000000000000000000000000000>:0)

JourneySystem.Map.View.MapView.AttachModel (GameSystems.JourneySystem.Map.Model.MapModel model) (at <00000000000000000000000000000000>:0)

GameSystems.JourneySystem.JourneyModel.Begin (GameCore gameCore, GameSystems.JourneySystem.PlayerState playerState, GameSystems.JourneySystem.Map.Settings.MapGenerationRule rules) (at <00000000000000000000000000000000>:0)

JourneySystem.Map.JourneyView.BeginJourney (GameSystems.JourneySystem.Map.Settings.MapGenerationRule rules, GameSystems.JourneySystem.PlayerState playerState) (at <00000000000000000000000000000000>:0)

Cores.LocationManager+<>c__DisplayClass28_0.<SwapOnJourney>g__Run|0 () (at <00000000000000000000000000000000>:0)

Cores.LocationManager.SwapOnMiniGame (Cores.CameraState cameraState, System.Func`1[TResult] runAction) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

UI.FadePanel.Open () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

UI.FadePanel.ChangeVisible (UnityEngine.CanvasGroup graphic, UnityEngine.Vector2 border) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1[TResult].TrySetResult (TResult result) (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.UniTask+NextFramePromise.MoveNext () (at <00000000000000000000000000000000>:0)

Cysharp.Threading.Tasks.Internal.PlayerLoopRunner.RunCore () (at <00000000000000000000000000000000>:0)

Cores.<SwapOnMiniGame>d__32:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

UI.<Open>d__13:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

UI.<ChangeVisible>d__15:MoveNext()

Cysharp.Threading.Tasks.UniTaskCompletionSourceCore`1:TrySetResult(TResult)

Cysharp.Threading.Tasks.NextFramePromise:MoveNext()

Cysharp.Threading.Tasks.Internal.PlayerLoopRunner:RunCore() I have no clue what happened and uhh this what I got 😌

Judging by the error, you loaded a save from Journey mode. Is it an old save, or did you make it in this version?

You can open the load panel instead of pressing “Continue” and choose a different save or an autosave, which is in a separate tab, to continue the game.

I had left for a while, and it worked when I pressed continue, but I hadn't saved I was just playing normally and it happened. Still worked so ty 😋