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Nooooooooooooo I lost my long answer, missclick :( :(


First THANK  YOU ! I really appreciate you checking the game, and even more that you came back !! That is a good sign that I have something with this prototype :)

Yes I work long hours :D  I try to keep the daily updates streak alive, and having a demo ready for next fest in October is my goal. But it's super fun ! And reusing old code helps me move faster which is an awesome feeling.


1. YES. I could see the defender, necromancer, healers, fire eaters, water sprite, wind elemental being part of the game. They could be special units, giving them more room for graphical details. 

My only worry with the units is that it would eventually need it's own screen to customize your "army". I'm not sure that I want this kind of complexity in game, and I suck at UI/UX. 


2. YES too. I think I will eventually need larger maps anyway. The goal is to have A LOT of particles in each swarms. So the current one screen playfield will feel too small eventually. There is a hidden zoom function in the game, but I don't like how the camera feels, so I need to fix that before moving to the larger map. 

Maze, why not. I could see them as a nice change of pace every now and then. Currently the obstacles are circles because I don't have a navigation mechanism, but there is a ready made library I could use for this, so it should not be too complicated to add.


3. Yep ! Right now I am still building the fundamentals. Adding an "element" system, that will also give more variety. The next logical step would be to give enemies more personality. Maybe factions, with their own strength and weaknesses. But I am afraid that it would also give me the need for a "customize your army" screen.


4. Yeah the formation sucks a bit today. I haven't addressed it directly, because I think the underlying issue is how the damage is processed, and how much of a bonus you get by locally outnumbering your enemy. I am still tweaking this part. But the idea is to give you a shape that will help you envelop your enemies.

Tooltip, yeah, for sure !!


The intent is to release it on steam, be a 2 to 20 hours experiences, depending on how much you want to dig into it. You might find it odd, but I have been looking at bloons TD, and I think that's a nice balance of immediate fun and depth to achieve. 


As for story, that would be a nice addition. Not sure yet honestly, I am still focusing on putting in place systems first (and playing with particle effects)
Again thank you so so much I deeply appreciate !!!