Bumping this a bit !
I also would like to get feedback on the page itself. Does the background suck ?
The Workshop Geek
Creator of
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Quick background, I commissioned an artist but wasn't too happy with the result (no, the title wasn't a placeholder), and especially the communication.
So I gave myself 1 week to see what I could before commissioning another one.
Which one do you prefer ?
The one with the black background is mine. Any feedback is welcomed, and you can say it's crap if you want :D
Thanks a lot for your first impressions ! Indeed the yellow on yellow for the player and its shots isn't a great idea.
And the shmup isn't that far off, actually it started life as a galaxian clone. That I promised would be simple and only use a bit of particles
I'll note the idea of adding more details to the enemies ! That sounds like a good idea
Hey !
I am looking for feedback on the work in progress of the capsule I commissioned for my game
My favorite one currently looks like this, but I'm not really sold on it. 
If you want to take a look at the game I have of course have an itch page, with a video here https://the-workshop-geek.itch.io/particulitix
But I would be curious to get the feeling you get from this without knowing anything else about the game :)
What do you think ?
So I added a lot of different feedbacks to the lane changing mechanic. That should make it a bit more obvious hopefully
The details are available here https://the-workshop-geek.itch.io/particulitix/devlog/1082980/changing-zones-is-...
Ok I think I get it ! You were expecting something like vampire survivor maybe when the hp bar goes down when you get hit ?
Because here when you get hit there is a big explosion killing all enemies around, the game says ouch, and there is a red flash. So it's I think fairly apparent that you got hit.
Or maybe you mean that the colliding box isn't obvious ?
And yes it tends to have a lot of enemies I agree. Again, thanks for your feedback!
Hello !!
Thanks a lot for your feedback !
Maybe make the hp meter with traditional hearts.
And a bit of explanation the first time you launch the game might not hurt and maybe help wit understanding the lanes. Not sure how to make it visually more impactful.. more particles when you shoot maybe ? More recoil ? Changing the sound could help as well.. I'll think about this
As for the enemies, do you know which ones ? Where they chasing you, too numerous, too much hp, or coming off screen ? I am having a hard time balancing, some find it too hard, others too difficult, I'm counting on the meta-progression to help with that.
Hey thanks a lot for giving this a try !
But damn that crash is annoying, I will test on a windows machine to see if I can reproduce. And yeah locked mouse, now that you mention if, that seems like one of those "duh, of course !" moment :D
Thanks a lot for the feedback :) Yes gameplay would be awesome, even unedited ! I would love to see someone that is not familiar with the game give it a try.
Yes the enemies become quite beefy quite fast. That's supposed to be offset by the player ramping up as well. But I think there is somewhat of a death spiral, especially for new players, where you do not kill enough enemies, so you don't level up, so you don't kill enough enemies and so on.
Maybe I should be the enemy scaling more to the player level that time that passes. Right now it's like 30/70
Heyllo everyone !
I am looking for feedback on my game. Available here https://the-workshop-geek.itch.io/particulitix
It aims to be a fun mix between an early single screen shooter (think galaxian) and a hack'n slash. The focus is on building your death machine and deftly maneuvering.
As the names suggests, the game is built entirely with particles.

Here is its title screen 
Thanks for your time !

Hey ! Thanks a lot :) I'm glad that you like it, if you want there is the version currently under development available here : https://the-workshop-geek.itch.io/fms
Huuu I don't know, you can find inspiration from Vampire Survivors definitely :)Thanks a lot !
I am developing this into a full game, you can find the current version here : the-workshop-geek.itch.io/particulitix
I had a day off during the jam that helped a lot :)
An hour <3
Thanks a lot for your feedback !
Indeed it's too hard right now. I had a six hours drive so I had time to pounder this and I think that I will introduce critical hits.
Your first tree shots, the ones that are single shots, will crit against enemies.
The last one, that comes is tripled, will crit against the map cells.
This will should help smooth out the difficulty curve, give a more interesting gameplay loop, and help differentiate this character from future ones.
The visual feedback from those crits could be the ripple effect that I added and that is maybe a bit too much right now.
Anyway thanks again for playing at such an early stage of development. An hour, that means a lot :D I created a discord server if you are interested https://discord.gg/8DK2gyjq
Hey ! I updated the game outside the scope of the gamejam, so I created a new page here : https://the-workshop-geek.itch.io/particulitix it has your exe :)
- Buff the time : Yes I could have a SUPER TIME UPGRADE that would be offered when you have the regular time bonus ! Activating on a button.. That was my initial idea but I like the simple controls. Need to think about this.
- Agree on the luck update it's weak
- I love the explosion but that's something I would need to implement not sure to have enough time before the end of the jam :( I was thinking a big explosion when you get hit. I love explosions :')
- block destroy upgrade, yeah good idea. I was thinking two characters, one that would give you a buff against blocks. But in the meantime yeah
I love the idea of the golden cubes !
Thanks for all the good ideas ! <3 I love your feedback !
Super time will be the goal for the next update, it's a quick win






