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Oooh that map mechanic sounds interesting.

Yeah the walking animations are a little bit wonky. Sometimes it looks like I was moving sideways, even though I'm currently moving upwards.

Different weapons sound exciting, though I agree it may be a huge undertaking. It would be nice, although maybe hard to implement, if you were able to give different weapons to different teammates.

I agree that having the whole team shoot at the same time is overpowered. Though it would be justifiable if the enemies are also overpowered ;)

The chain reaction thing is unfortunate, though I imagine it would be really satisfying to see a whole bunch of drones exploding from each other.

(+1)

For a little while I had actually implemented that you could switch between teammates with the idea that you could leave them behind or order them to a certain spot on the map. They'll automatically attack anything nearby, so they'd be sentries guarding a corridor or something. With different unit specialties you could even have one "hacker guy" hack the consoles while the machine gun rambo defends in some safeish spot. This needs some work and thought, tho, but would be super to have in the game later on. :) 

Okay that sounds really interesting. I really like the idea.