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(+1)

This mechanic is legitimately brilliant! I could see this being really fun as a multiplayer game, with the hiders knowing the seeker was limited in their vision and hearing the snapshots.

I'm curious about the AI, do the intruders move between hiding spots before you've found them, or they just run once you're close?

So funny seeing a frozen intruder running away from me, one of them got away because I ran out of camera charge and couldn't track their direction.

Great work!

(+1)

Thank you so much for playing and enjoying it! I really do want to expand it to multiplayer with abilities and work on the mechanic a little more. 


As for the AI, it depends on the difficulty and their randomized personality. They do move between hiding spots before you’ve found them, but only in anything above easy. East is basically just they find a hiding spot and stay there. Everything above that I tried to make them act like real people as much as I could. So they’ll go to new hiding spots even when you’re across the map. If they see you and you’re acting like found found them, sometimes they will bolt and sometimes they’ll stay put as if hoping you didn’t see them. If you find them mid hiding spots they will try to avoid you but if you do run into them they will act in multiple different ways, either they’ll crouch and go somewhere else, or they’ll immediately bolt, or they’ll stop moving hoping you don’t scan. I also made it so they have imperfections, such as freezing to make decisions.