Completely understandable. Still really cool though and I hope to see more of it.
Tiny Hawk
Creator of
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Holy jesus this was an amazing game. I may or may not have doubled the time it took me by it all by just letters first, both top and bottom, before realizing there was colors for me to worry about. And for some reason I thought the white blinking was the wrongly placed ones, so any white blinking ones I moved to make it red. The telekinesis also saved me because a CPU did get stuck under the ground. The sounds were really good too, the clicking sound was so satisfying. This was a really fun game, let alone for a game jam. And the bit about not knowing how to scope properly, I feel that way too much lol.
Holy jesus this was an amazing game. I may or may not have doubled the time it took me by it all by just letters first, both top and bottom, before realizing there was colors for me to worry about. And for some reason I thought the white blinking was the wrongly placed ones, so any white blinking ones I moved to make it red. The telekinesis also saved me because a CPU did get stuck under the ground. The sounds were really good too, the clicking sound was so satisfying. This was a really fun game, let alone for a game jam. And the bit about not knowing how to scope properly, I feel that way too much lol.
Thank you so much for playing and enjoying it! I really do want to expand it to multiplayer with abilities and work on the mechanic a little more.
As for the AI, it depends on the difficulty and their randomized personality. They do move between hiding spots before you’ve found them, but only in anything above easy. East is basically just they find a hiding spot and stay there. Everything above that I tried to make them act like real people as much as I could. So they’ll go to new hiding spots even when you’re across the map. If they see you and you’re acting like found found them, sometimes they will bolt and sometimes they’ll stay put as if hoping you didn’t see them. If you find them mid hiding spots they will try to avoid you but if you do run into them they will act in multiple different ways, either they’ll crouch and go somewhere else, or they’ll immediately bolt, or they’ll stop moving hoping you don’t scan. I also made it so they have imperfections, such as freezing to make decisions.
Thank you, that really means a lot! Honestly I wasn't sure how hard Impossible actually was, since I know exactly how the hiders behave and how to catch them, so it's great to hear it really was impossible for at least someone. I want to keep working on the game, mostly to make the core mechanic read more clearly, and I'd love to explore abilities and maybe multiplayer down the line. Thanks for playing!
