Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

Tiny Hawk

21
Posts
A member registered Aug 28, 2024 · View creator page →

Creator of

Recent community posts

Completely understandable. Still really cool though and I hope to see more of it.

This is a very cool mechanic, and I cannot wait to see more come from this tech demo. Although I do wish there was a goal or something to do, this was still cool nonetheless.

Very funny game. The mouse sensitivity was a bit low, but fun regardless.

The camera was a little sensitive, so it was difficult, but I did it. Any plans to work on it some more after the jam?

I liked the game and the concept, however I did run into bugs. I got stuck crouching, and the lasers didn't seem to do anything. Other than that, really fun idea.

Like a 3D wheres waldo, pretty fun game. Unfortunately there is that bug that other comments were mentioning where the ones you werent looking for looked the same as the ones you were looking for.

Its a really neat concept. I had a little trouble figuring it out, after the first two seals it says i need one more seal when i try to put another down. Not really sure what I'm missing, but I'll probably come back and try again

You and I are like the exact same person. I made basically the same comment before seeing yours. Actually, eerily the same

You have to place all CPUs in their respective slot. You can tell its in the right slot if its white. Took me a little to figure that out.

Holy jesus this was an amazing game. I may or may not have doubled the time it took me by it all by just letters first, both top and bottom, before realizing there was colors for me to worry about. And for some reason I thought the white blinking was the wrongly placed ones, so any white blinking ones I moved to make it red. The telekinesis also saved me because a CPU did get stuck under the ground. The sounds were really good too, the clicking sound was so satisfying. This was a really fun game, let alone for a game jam. And the bit about not knowing how to scope properly, I feel that way too much lol.

Holy jesus this was an amazing game. I may or may not have doubled the time it took me by it all by just letters first, both top and bottom, before realizing there was colors for me to worry about. And for some reason I thought the white blinking was the wrongly placed ones, so any white blinking ones I moved to make it red. The telekinesis also saved me because a CPU did get stuck under the ground. The sounds were really good too, the clicking sound was so satisfying. This was a really fun game, let alone for a game jam. And the bit about not knowing how to scope properly, I feel that way too much lol.

It was hard to guess how close the guards were behind me, so it was difficult for me. But I did have fun. Sound design was good too.

Definitely a cool concept. I didnt read the How to Play and was very confused because of that, my bad lol. I also spent way too long moving things with the vacuum. Do you have any plans to build it out a little more?

Thank you so much for playing and enjoying it! I really do want to expand it to multiplayer with abilities and work on the mechanic a little more. 


As for the AI, it depends on the difficulty and their randomized personality. They do move between hiding spots before you’ve found them, but only in anything above easy. East is basically just they find a hiding spot and stay there. Everything above that I tried to make them act like real people as much as I could. So they’ll go to new hiding spots even when you’re across the map. If they see you and you’re acting like found found them, sometimes they will bolt and sometimes they’ll stay put as if hoping you didn’t see them. If you find them mid hiding spots they will try to avoid you but if you do run into them they will act in multiple different ways, either they’ll crouch and go somewhere else, or they’ll immediately bolt, or they’ll stop moving hoping you don’t scan. I also made it so they have imperfections, such as freezing to make decisions.

This is very well made. I really enjoyed it.

This is very well made. I really enjoyed it,

Very fun. As others said, you set the scene well with the lighting and the effects. I was able to get a score of 3192. Very well made.

It took some getting used to, but this is genuinely  fun

Definitely a good concept. You should try building it out some more after the jam, seems like it would be fun to play fully finished and polished

Thank you so much! I'm glad you had fun with it

Thank you, that really means a lot! Honestly I wasn't sure how hard Impossible actually was, since I know exactly how the hiders behave and how to catch them, so it's great to hear it really was impossible for at least someone. I want to keep working on the game, mostly to make the core mechanic read more clearly, and I'd love to explore abilities and maybe multiplayer down the line. Thanks for playing!