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(+1)

Hey,  thanks for the feedback!

Balancing the amount of text on the screen has been very tricky, considering the wide range of players' abilities.

The tutorial is probably the worst example of this text overload. To help with this issue, it's in the plans to add more levels in between the core tutorial levels so it won't feel like you're reading a book about the game before playing it.

Thanks for playing, hope you had fun!

maybe the text could be a more optional text box so players can click through it or just try to beat the level not barred by the dialogues - just an idea