Glad to see you’ve returned to the world of One Potion Please for more horny puzzles!
I just want to say that while the puzzles were great and the lewdness was fun, what really made me love OPP was the stories. Watching the delvers grow (emotionally and physically) as they explored the dungeon was the best part of the game, and something I really hope you lean into again.
I also have a suggestion that I think would be really fun, but also really art intensive - I think it would be great if in between the obstacles you deal with you pass by other obstacles in the process of being neutralized by/ neutralizing other adventurers in a semi-randomized fashion. For example, maybe between the dragon and the elemental there’s another gawker, who is either being distracted by another adventurer, or is too busy chasing them to bother you.
Also, I think there should be one day where you pick your first location, but before you get to it you are just immediately flattened by a blueberry - do not pass go, do not collect 200 dollars.
Quality of Life features I would like to have - a way to see what previous paths you’ve taken and/or what encounter options you’ve reached. The ability to activate an item on the map screen before you move on to the next room.