Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+2)

Rosham Prison

First Impressions:

Rock Paper Scissors. MZ3D. Simple and Effective. What a Twist.

Mini Essay:

To begin with the sound track is fire! Mild spoiler -- that elevator music is just criminal lol. -- It was just the right amount of hype and eerie to level up the atmosphere.

Yours is the first game where the audio was balanced enough that I could play it without changing the SE to 20%.

The menu UI is clean and simple with everything it needed to accomplish provided.

I’m very impressed by the way you created tells for pixel characters.

The narrative is also clean and simple but given depth by the information fetch quests.

When I was getting closer to the ending my reactions went, “I saw that coming.”, “Whoa, a twist.”, “Whoa! A BIGGER twist!” I do love the illusion of choice.

The concept of life or death Rock Paper Scissors is something I’ve seen before but this is very well designed to work with the enviroment provided.

That said (this is probably a me thing) the movement style and dark square hallways made me a bit dizzy. I also get dizzy playing vanilla mincraft. If you make an upgraded or edited version I would consider making the map sizes a bit smaller to increase the tension and also for more ease of navigation. 

Upgrading the mouse camera control can also help with this. The maps being so large with dark halls in the distance and very little visible variation made pathing less straighforward than the gameplay, or maybe too straightforward since turning was more difficult.

Great Game, Super Fun and Replayable.

(+1)

Thanks so much for the in-depth review!
Yeah we were super stoked to have Daver the Dave do the soundtrack so thank you for noticing how good it is.
Balancing audio is important for me as it gets so annoying when playtesting haha
Coco did a great job with the art and getting those tells across!
This is my first project using MZ3D so my map-making definitely needs some work. I would have liked more landmarks or using sprites to identify the rooms better.
For the mouse control I wasn't sure how to change the default sensitivity so I tried to just prompt the player instead. If you were playing with the default setting I can see why you had a hard time!
Thank you again, I'll try to stream your game this arvo :)