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(2 edits) (+1)

Honestly after playing Tales of Mystra, I can understand why you'd want to save game balancing for last. The balancing in that game is pretty bad and it's almost impossible to get strong enough to do anything. Too many enemies that 1-shot, too many enemies who are practically immortal, the world level being hard to compete against, etc.

HOWEVER, I don't recommend saving it for last. When the full game's out it's gonna be pretty boring when every enemy gets 1-2 tapped. So I'd say try to do it as you go, but include a few items/settings that lower difficulty and makes fights substantially easier. AND a warning that makes it abundantly clear that the fights may or may not be balanced.

Also as another suggestion please make the menu sounds separate from the actual sounds in the options menu so I can lower their volume. Selecting something in the menus is sometimes really loud compared to combat, walking, the intro cutscenes, and growth scenes.

Anyways, good stuff so far. I'm decently intrigued by it and I very much enjoy the character designs. Whoever did the pixel art for the characters did a good job btw. Unless it was an Ai in which case it only gets 1 pat on the back instead of 3.

Hello thank you for the comment and I'll try address here. 

1. I'm unfamiliar with Tales of Mystra, so don't get that reference, but its more that i'm focusing on story/maps/choices/etc primairly as the enemies/balance can all be done through a simple leveling program i have already tested. Its just something I want to save till end, as the program itelf is going to be alot of copy past into every enemy so better to have them all ready for that part.

2. I have looked into new menu options in order the adjust sound, i'm still new to the whole area but am trying to find things for the sound design at this time,so thank you for the input on addressing the menu as well.

3. the Pixel original was done by an artist on fiver i hired, from there I took the blank and did the work on all other pixels characters etc. so its their base then my edits. 
 

Tales of Mystra is by Orachi. Similar stuff to Nick Sav. It's balancing's a bit of a mess (or I'm just a dumbass, no clue tbh) and some of the stuff in this game reminded me of it. It's rare to get a proper RPGMaker Growth game so I was just trying to throw out a warning or word of advice or something is all.

Also both the artist and you get 3 pats on the back, maybe 4, then. Cause I'm imagining the base looked good and all your edits do look pretty good.