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(1 edit)

honestly, good point that I somewhat share.
Thank you for posting this and putting something I couldn't quite grasp myself.

I had saw many rpg-esque horror games (manly badass hero) and played some myself.
So, as I was playing this game, throughout the middle part, I have had the sense that: "Well, there seems to be something that's  too off about Lee's house and behavior", "this is shaping to be a pretty solid and standard horror premise"

The cop out 'chasing scene' when Angel first went up. 
How then, just after that. Lee overshared about his mother's implied  abuse/neglect and painkiller overdose
The detrimentally selfless,  response Lee gave to Angel when she brought up  suicide. 
weird timing and odd framing


I felt that  there was something codependent forming. A type of manipulation they would both inflict on each other because of their past trauma and feelings of inadequacy.
This, in turn,  made me be really invested into the story. I wanted to see how this would pan out
These seemed like they could have been just some transitional responses. Out of fear and their own type of self neglect that could be corrected, through boundaries etc.
I wanted to know  how this is would   turn out 'healthy' for them
I thought that well, Lee could  help Angela have a better grounding in herself and her life,  and, int 'turn', Angela could perhaps help him open up to his feelings and trust and process

I too have expected that the story  would follow a process of healing and how tumultuous  and terrifying, but ultimately so beautiful it can be    

I have also said that " well, if this will turn out to be something horror where... I don't knoooow, Lee is a murderer or something,  crazy thought but, if that's so, this is a great horror story"

and look, I do respect it for that. I respect how Lee did not harm Angel, I think that was a quirk that would be hard to tell off  (especially after seeing the shrine) and an overall interesting dynamic.

In the same ending, I also have found the fact that Angel goes out to save herself, somewhat signaling the fact that she is trying and wants to heal herself, that she is willing to respect herself  in in contrast to her  depending on others to be a good choice for this path


BUT, honestly, this ending did feel like a afterthought and the cliffhanger, while indeed more real, maybe felt a little cheap? I do preffer it as my canon though
All of this said, I do personally believe this was a great ***horror game***in all of its deserved earnest, but it could've been something just soooo much more interesting and unique.
Not to say horror rpg games and tropes are necessarily bad or anything, god knows how the Purgatory series is one of my favorite horror rpg stories of all time, despite how pulpy it is(pulp... that it kinda create somewhat)

But I feel this game was just so... mature? and intricate, and complex, and the horror ending made it slightly tongue-in-cheek


anyways, i hope you have a good rest of your evening out there!

Thank you for the thoughtful reply! I too undergo excursions on itch.io for indie games thanks to ManlyBadassHero fostering some interest in them for me. I see some of what you're saying. There's a question of whether Lee's original invitation, in violation of the societally expected patient/doctor relationship, was ever appropriate at all. Maybe the sheer escalation of offering as much as he did, in shelter and his sudden openness is a cause for alarm? I suppose I just felt that the intricacies of social dynamics in such sensitive and vulnerable areas of mental illness through the lens of modern neurodivergent folks was better than doubling down the ideas of trust given then broken was more compelling. Also doesn't help that it gives Silence of the Lambs vibes in accidently casting certain groups in a negative light. Regardless, it's still at least a good game in my eyes, thanks for the discussion. You have a nice evening as well too!

Hello! I am so very glad to have met a fellow ManlyBadassHero fan here in the wild
Likewise, thank you, I did have a quite-decent-evening! 

About Lee's escalation: this is why I view this game as a "great horror story but an unfortunately missed  opportunity to explore this under-represented,  very complex ,dehumanised  , dynamic of relationships and own struggles from a neurodivergent perspective, which, frustratingly enough, it was doing already very well"  as you have pointed out  here briefly too.
The game was very mature and very humane in its depiction and, well, because of this I chucked Lee's action here  as something redeemable, very specific to that very context.
She(they?) needed somewhere to crash out.

This gesture was explainable and understandable but also a bit odd ,
this is why it is a great plot twist for a horror story where trust-is-given-then-broken, which it did pan out to be, yet. just such a slapstick, tongue-in-cheek aversion, to the aversion of stereotypes the game raised my hopes so high to be. 


anyways, sorry for restating what already was stated, I too agree that the game was good
thank you again!


may your cat get lots of pats