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(4 edits)

Overall, this game has a potential to be developed further as this chaotic gameplay is promising, but some rules were not always very clear (like the morph ones). Won a number of times by playing randomly too. If you want to develop it more afterwards, the cards have a pretty neat aesthetic, but maybe we could use a way to clearly differentiate their categories, like instead of using words like SEASON and PLANT, use colored logos in the cards and the rules popup too, so that there would be an intuitive link between the two.

Yeah, I 100% agree with you. It was suggested to have an indicator in the corner of the cards but unfortunately we did not have time to do so. On a side note, the usage of all caps for the types is due to printing the identifier used in code without adjustments. Thanks for playing the game though!