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hi, thanks for playing and the feedback.

1. Multiple people have mentioned how hard it was for them to play it. I posted a video on the discord server if that helps. The prop for 1 player mode shouldn't be out of place, but in some cases it still happens. In 2 player mode there would be an additional prop somewhere, so after memorising the map, you would know almost immediately which one it is.

2. The SFX I used are kinda bad actually. I wanted to have some kind of noises that are human like because the idea was that another player is morphing and hiding. I had to choose based on the length of the noises (laughter, coughing, sneezing). The linger the audio plays, the easier it is to identify the direction/position.

3. You mean muzzle flash, bullets/shells and a trail?

The local 2 player mode should be the main mode, but I still have to make a playable 1 player mode.

(+1)

Yeah, I meant muzzle flash, a bullet trail or an effect on wherever the raycast hits, and also possibly basic weapon animations(bobbing up and down while running and recoil).