Cool idea! The camera rotation was a bit much, as it just kept rotating. Also, a bit more guidance for the player could've been helpful. Overall, though, great work!
InfinityPlusGames
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I like the environment! The game has a lot of potential, but it definitely requires some polish. For example, the maps were great, but they had way too many small props(possibly with collisions), which were hurting performance. Additionally, while I liked the player controller, the gun animations could have been improved, and there could have been an aiming mechanic. That said, I really liked the concept and had fun playing - good work!
Really fun game and good idea. I enjoyed the TPS player controller a lot too(I remember I followed a Code Monkey tutorial on how to make a similar one a while back). I think if the city were a lot more alive(people walking around and cars moving around, even if they were just following basic splines) could make the game a lot more immersive. Overall, great work! And congrats on your first unity game!
Really fun game - I genuinely enjoyed it. The mechanics felt very smooth and polished, alongside the good music and good narrative. One thing I believe might work would be a hold-and-release system for throwing(Q). The longer you hold, the more power builds up, and when you release, it throws the gift with a force depending on how long you held. Great work!!!
Cool idea! I enjoyed playing this a lot. I liked the camera bob, but it felt a bit much at times. Also, to make it more immersive, it would be cool if the player was holding the flashlight with some volumetric lighting(I know that's difficult to do in WEBGL builds, but it would definitely be cool). Also, another nice mechanic would be the ability to toggle your flashlight to conserve battery. Overall, though, great game and good work!









