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Heya, thanks for the feedback. I'd have gotten to this way sooner but life's been kinda wild in and out of hospital BUT ENOUGH MOPING.

Yeah, going into this I kinda knew art was going to be my biggest issue. As a team we had one artist and they sadly had exams. The intent was  to have at least 2 expressions per sprite, yet we ended up just not having the time.  My own fault as the creator for trying to add in more characters.

The SFX I honestly got so many mixed reports on from playtesters. Some were saying they didn't work, and then in the release they overplayed. It was BEYOND infuriating. I just didn't have time with Confuzzled to actually go back and fix them.

Yeah, I'd agree. Scope management is fully something that got away from me.  But I do thank you for playing.  I hope to actually read yours now in return, at the very least, now that  I actually have time.^^

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THAT SOUNDS LIKE A LOT! I hope everything is okay, and I hope you keep making. I'm excited to see what you guys do in the future with an opening as promising and ambitious as this!