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This is such a cool experience!  Short, but really well executed.  As others have mentioned, the game looks gorgeous.  The low-poly style and the dithering really give this a cool, ethereal aesthetic.  I also love the juice of the little flashes as the coffins/dominos come into existence before toppling over (and the sound design for that was great as well).  The falling segments also kind of caught me off guard, and I found myself feeling bad for the coffin/domino thing (before that second area).  I'm having trouble finding the words, but the whole vibe definitely made me feel something.  Kind of a lonely/sad/wistful tone.  Even though I'm not sure how to describe it, it was very cool.

I'm not sure whether I agree with the previous comment about the controls.  I kind of liked that they were a little bit out of the ordinary and required some thought to use; my only remark on that front is that I wished I had a little bit finer-grained control over the angle; I found myself trying to click-and-drag but being unable to, so I needed to click away to a wildly different angle and then back to find the one I wanted.

The puzzles here were not particularly tricky, but I did need to backtrack a couple of times to find the right size.  Once you've figured out the mechanics, I like that it didn't require a lot of stop-and-think with each new puzzle, and I could just focus on moving through the environment and enjoying the atmosphere.

I'm so glad I played through this one; really beautiful stuff.  Fantastic job!

Thank you for such a long detailed comment! I'm glad you liked the vibe, I never intended to work on it so much but I ended up spending a lot of time on the visuals. 

I'm glad you mostly liked the controls, I will be trying to rework them but I can see the appeal for them, rotation is the main thing to improve for sure, choosing the right angle was annoying for sure.

I did want to keep the puzzles fairly easy for the jam since getting used to the movement would take some time, I do think there is potential for more mechanics and some pretty interesting puzzles. But I do enjoy them being not too hard and allowing you to still mostly appreciate the vibe while giving you something to do.

Thanks for for the kind words, hopefully I'll be able to improve the inputs quite a bit!