IN DEVELOPMENT. I do see potential here, but some fundamental design choices don't make sense to me. At its core this is a highly stylized linear story game, on that front the game performs pretty well. But at the start of each day there's a recurring point-and-click sandbox segment where you can scavenge for resources, maybe spot some secrets, complete tasks for money, and buy items from the shop. I don't get this sandbox segment at all, it doesn't make the game meaningfully better. And it even breaks immersion, since the following main story segment sometimes starts with you getting out of bed in the morning, even though you actually spent the first half of the day during the sandbox segment: traveling through the city, scavenging stuff, and completing jobs.
And on top of that, those jobs you're doing solely consist of a recurring repair minigame that you also sometimes encounter during the main story segments. And this minigame is really boring. It's not interesting, it's not deep, it's not rewarding, it barely even qualifies as a minigame. Though it looks a lot better than some of the improvised minigames in other AVNs, I'll give it that.
Really, what the game especially excels at is visuals and overall style. The biggest plus is a large number of well-made looping animations, some of which are lewd and some of which aren't. The characters look nice, and everything feels very polished overall.
Regarding the story, I'm a bit torn. On one hand, the game definitely has its moments here. On the other hand, it occasionally feels like there are not enough renders to properly represent a scene visually.
Minor complaints:
- In some dialogue lines, the characters use the MC's default name instead of the custom one.
- You can buy multiple upgrades of the same kind, but those additional copies don't do anything, leading to wasted money.
- If the dev already knows that the title screen music is too loud, why doesn't he make it quieter or reduce the default music volume?
- In Ren'Py games, the S key usually takes screenshots and even the controls screen lists this keybinding. However, it doesn't work, presumably because the S key is used for the minigame and when looking around. The dev should consider binding screenshots to another key.
To summarize: Visually and stylistically the game is amazing. The story has its moments, but the gameplay side of it is bad. If the dev works on the troublesome parts, this could turn out to be a really unique AVN!
Overall: 6/10
Visuals: 10/10
Animations & Lewd Content: 9/10
Characters: 8/10
Story: 7/10
Audio: 6/10