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(+1)

so first of all, you can make the web build in unity be 720p default, and it would make the page much more appealing instantly, and with this big of en embed, i cant scroll when the game is on my screen
the shooting sfx starts too sudden and noisy, and if you make a single shot it doesnt sound complete
its really hard to take combat encounters, when character takes a second to start going in a new direction, well and obviously u cant move the character and shoot at the same time and thats awful
in the very first part of the game where player needs to find the console, u could block out parts of the ship or be more direct on where the player needs to go, cause i was wandering around for like 2 minutes
combat encounter are not engaging at all, first because there is no movement involved, each soldier has only 1 live so room for mistakes, but with a lot of soldiers could be good, infinite magazine, and too wide spray pattern that its unsatisfying to shoot.
honestly the idea is just not it, sci fi aesthetics are too niche, the visuals here is just assets, tho they look good enough when put together, the background of space is bad and doesnt fit, the core gameplay itself is too generic on its own, just guys walk around and shoot robots and wander around the ship. I hated that i was forced to wander around the ship 80% of the game, walking is not satisfying and boring without any encounters . I think this could be executed better, but it wouldnt make gameplay better. You would need to pair this with at least something, like roguelike or rpg elements, entertaining story, stunning art and sound, this gameplay is not good on its own

(+1)

Exellent! Just what I asked for. :) In one thing you are wrong tho! "well and obviously u cant move the character and shoot at the same time and thats awful" - You CAN! :) Just click somewhere and they start walking OR backing down and you can shoot and walk backwards. 

But thank you for your pointers! I will consider this hard and well when I continue with the game. :) 

(+1)

yeah i did that, but what i meant was i cant quickly maneuver while also shooting, since i need to do both with a mouse

Yea that's true. Adding a WASD-movement on top of mouse control as well this weekend. :)