

UI work began
It took some time, but every screen was hand-drawn. I hope you like the main character. There is a lot of room for future customization: hair, skin, body sizes, even the gender. Although that is a distant dream to have the resources to work on those.
My main focus is still to bring the playable first version this year. For that only one model will be enough, but I design the code with avatar modularity in mind.
You can also notice some starting stats, but I will share more about those in the future. Perks will also be designed later, to more fit the game mechanics when I flesh those out.