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Honestly, a very interesting concept for a mini-game! I enjoyed playing it once I figured it out, and managed to finish it after like 5 attempts! 

However, I gotta nitpick the "figure out" part. I feel like the concept could be presented in a better way. My first two attempts I've spent trying to understand the controls, mostly because nothing communicated to me that I had to merge 3 or more (is it like a norm in tile-matching games? haven't played that much titles in this genre)

Additionally, I didn't spot any difference between different types of hexes. It would be interesting if there were special types of ghosts who'd react to certain hexes more, forcing you to prioritize some columns instead of just trying to maximize any of them. Imagine a scenario where you'd have a wave of yellow and cyan ghosts, and you could either get a spell of both red and blue or realize they both share green and just use that. Definitely a potential here!

Speaking of cool things, I think hexes having resets based on usage instead of time would be more engaging - at the very least, one less thing out of player's control 👀

Despite the lacks in gameplay I mentioned, very cool idea, and still quite solid execution for a jam! Good job!

thank you for the comment. the difference between hexes is that  the freezeing curse slows down the enemies and the other ones just decreases their health over time (fire was supposed to spread to other enemies and frozen enelies were going to become slightly blue). i didnt have enough time to work on this so its just 50-60 % of what was in my mind.

the features you described sounds cool so i think maybe i will include some of them in the game after the jam finishes.

thank you.