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Thank you for creating this little game! I really enjoyed the idea of using the four jam ingredients through the suits of a standard deck of cards. I thought that was a clever way to integrate them into the game.

I did have a few questions while reading, though.

I wasn't always sure how the GM is meant to narrate the card draws. I understand that each suit represents one of the ingredients, but I found it difficult to picture how that translates into the story during play. An example of a check and how the drawn card changes the narration would have helped me a lot.

I also wasn't completely sure how Exhaustion works. From what I understood, players start by rolling for their Exhaustion, but after that, when exactly do they lose points? Is it after every failed check, every scene, or something else?

I really like the map and the short room descriptions. They're simple but very evocative and immediately create the atmosphere. I was a little confused by the scale, though. There are only seven key locations, but the temple feels enormous. I wasn't sure whether those were meant to be the only rooms or just the important points within a much larger dungeon.

I'd also love to see a future version with an example of play. I think seeing a short scene from beginning to end would make it much easier to understand the flow of the game.

Finally, I found myself wondering about the temple itself. Since the suits influence the narrative through Rhythm, Molt, Echoes, and Masks, is there some kind of magic or supernatural force within the temple causing those memories, transformations, and impulses? Or are those simply narrative prompts for the players? I was curious because the temple feels mysterious, and I wondered if there was more to its nature than meets the eye.