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A fun turn‑based hide‑and‑seek concept where two players can face off, or you can play solo and try to find the hidden object before time runs out. Listening to clues adds a nice touch and makes the search more engaging.

In solo mode, there’s not much to interact with — nothing breaks, nothing reacts — which slightly reduces the excitement of exploring. It’s a bit of a shame, because being able to smash things while searching would make the experience even more enjoyable. Still, it’s a solid start with an original idea that definitely has room to grow.

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Hi, thanks for playing and commenting.

Nice idea with having the objects that you shoot, even if they were not the one you were looking for get destroyed. Would also help to declutter the space, but at the same time I am thinking how to handle tables, shelfs etc. which have things on top of them or inside. Can't destroy all of them in one go., cause it defeats the purpose. 

Maybe I will come up with something. After the jam I will give them at least an outline.

Were you able to find the props in single player mode? For me it is getting too easy. Doesn't matter which mode.

Yes, exactly — the idea would be to break only the decorative objects, not the furniture. Furniture should stay intact to avoid destroying the whole environment at once, but allowing small decorative items to break or disappear would give players clear feedback and make the search more dynamic.

It keeps the gameplay readable while adding a satisfying interaction.

About the single‑player mode: honestly, I wasn’t able to find the props easily. For you it probably feels simple because you know exactly how everything works — but for a new player, it’s not that obvious. Without clear feedback or interactions, it’s easy to get lost.