In my opinion, that’s a really bad idea. Sure, focus on making the card game easier, but don't create "warrior" classes—that’s what would ruin the game, in my view (and it’s not like the card game is that hard to understand anyway, at least not for me).
Viewing post in Devlog#47. Changing Card Combat in Journey comments
The game mechanics and the way you obtain cards won’t change.
By “builds,” we mean cards that synergize with each other. They already exist now, but they’re very unclear. There’s water magic with statuses like “wet,” there’s “burning,” there’s some kind of “poison,” and there’s just plain damage. All of that is already in the game, but it doesn’t clearly explain what connects to what, what can be strengthened by what, or how to use it more effectively.
There won’t be any “classes” or forced specific decks. You’ll still be able to build your deck however you want. There will simply be more cards and statuses that strengthen each other.