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I have to ask how much of it was AI assisted, because there's rooms that just disappear, and entire areas being occluded as you look at them. That being said, the locker scare was pretty good, just look more into level design itself rather than using stock asset maps solely.

Thanks for playing and for the detailed feedback! I actually watched your YouTube playthrough too — really enjoyed it. Yeah, a good chunk of it was AI-assisted, and level design is definitely where it shows. Fair points on the disappearing rooms and occlusion. Glad the locker scare landed though! Something to keep in mind for the next one — appreciate you taking the time.