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A member registered Oct 01, 2017 · View creator page →

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I really wish there was a more "happy" ending, but I totally get the mindset that was being established in the game. Pretty creepy stuff too.

Loved both the trivia aspect and the actual tension from seeing the scoreboards going up during the games. Great work on making a gameshow unsettling!

The frequency effect is jarring but plays so well into the tension. The monsters look great!

Straightforward but very effective. I loved the monster's look and the secret jumpscare got me extremely good.

A great mix of spooky and campy, I really enjoyed the basicness of the game, the bizarre plot, and had a lot of fun. Great work!

Goofy but actually got me a few times when he came out of the fog. I'm not exactly sure what happened after the RUN sequence.

It looks awesome, has some solid foundation for a demo, and the killer is pretty intense looking. I do have some suggestions I went over in my video, and scoping out more of the story shown in the demo would definitely bring more hype up.

My favorite style of horror. Extreme well done at building up the tension and the payoff was intense.

This game is the perfect mix of challenging and fun, where even though some deaths feel unfair, it's a blast to start up again. The monster design is great, gameplay loop is simple but solid, and it gets really scary once the lights go out.

The game looks great, the story was a bit typical but interesting enough, and the game kept itself on the edge of dread more than scary. Not bad at all for a student project, looking forward to see how your future games turn out.

Solid buildup to the creepy stuff, and I loved the fake out with the cups. I'd totally lose body parts for profit again.

Aside from a bug I seemed to run into with the door not actually needing the keycard, it was surprisingly tense and I had a fun time deciding between spanish or vanish.

I can certainly see the potential, but there's a few glaring issues. It's way to dark, even with the update that added more lights. The character moves slow, and felt like he was getting slower as I continued to play somehow. Pickups are all over the place, with the bedroom key being able to pick up from the 4th floor, and it didn't work, and I'd really suggest putting a clip ramp on the stairs so the player's head isn't bobbing constantly while moving up or down the stairs.

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I absolutely love Inception style horror, and you pulled it off perfectly. Great work and looking forward to seeing what you release next!

Somehow Samantha is both fascinating and terrifying, and I loved getting as many interactions as I could, especially talking with the waiter.

Great work, and even with the shorter timespan you managed to make it creepy, throw in a few good scares, and made me dread turning that box.

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While short, it really packs a ton of suspense when scrubbing up in the dark, and I really enjoyed accidentally finding all the endings.

After playing so many games with mannequins as the main antagonist, it was very cathartic to get some revenge on them. Nice work!

Fantastic work. I loved how it showed off the mechanics, the story, and especially that monster.  Just a great teaser to get everyone excited. Looking forward to hearing my neighbors hear me yell out "Roy"!

I feel like I took the game as a metaphor for always looking forward, even if you did scare me several times. Simple, but really effective work, great job!

The game starts off really slow, but the tension builds up extremely well and it's a great payoff. My only complaint is a lack of save/checkpoints in case someone chucks themself off the boat stupidly like I did.

Unfortunately it seems like the game crashed once I placed the rose, but I'd like to think my headcanon of the monster and me falling in love is the true ending.

A fun little CYOA game with a decent amount of routes, some pretty creepy atmosphere, and a fun puzzle. I think I got every ending but I'm not really sure because I boarded everything up in one run.

I felt bad for forcing Noah to sleep outside, there was plenty of room in that tent. Also, the chase sequence was weirdly guided that led to my death a few times, but it was pretty fun!

This was really great work. The build up to the survive the night style portion was good, the mechanics were solid, and the tension was definitely there. I only ran into one bug while completing it.

The design of the level, mechanics, and the Doctor are great, but my biggest issue was that the enemy seemed completely silent and unnoticeable  until he killed you. Maybe adding some spatial audio to his movement or using the light on his head to add a light glow effect would go so far in making him imposing but   allowing the player to be aware of his presence.

The enemy designs are great, and their mechanics all seem to work well. My only suggestion would be an audio cue to better plot their location in relation to the player, but getting every death was so worth it.

A really good demo, setting the groundwork for the story and showing what to expect. You actually released a fix for the problems I had as I was recording it, so looking forward to the full game!

Equally absurd and fun. The mechanics feel a bit wonky but enjoyable, but that final fight seemed ridiculously difficult. I couldn't dodge any attacks and every hit was a trade.

This was a fantastic subversive horror, where the core game is perfectly fine but if you scratch the surface you find something terrifying. Well done!

The monster is great and I loved the build up with the snowglobe setting the plot.  Feels like a more difficult Slender style game with narrow rooms but it was a lot of fun juking the monster.

Not a bad first release. The story took me by surprise, and the jumpscares were fun.

Again, your timing and way to lull the player into a "calming" experience is  great even with such a short playtime.

A really great demo that shows you the mechanics, designs, and a taste of the story. The scares are great and I felt personally called out on the second call.

Bite-sized but has some great suspense and the payoff scare isn't too bad at all.

Really great build up, getting unsettling until one of the endings got me extremely good. Loved every second of it even if the controls confused me a bit in the beginning.

This was full of headscratchers but it felt so rewarding solving the puzzles and getting to the end of the demo. Loved the atmosphere that the notes convey and looking forward to the full release of it!

I really liked how unsettling it was, those cardboard cutouts are great set pieces for turning corners. The actual reveal of Amy was tense, but sadly restarting seemed to reset all the doors and the lock so I wasn't able to test my ideas about getting to the end.

I liked the idea of fishing horror, the monster looks great, and the minigame is cute. The controls though are like trying to drive a block of jello through liquid nitrogen while you have a badger gnawing you on your ankle.