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Flamez Plays

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A member registered Oct 01, 2017 · View creator page →

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Simple enough to understand the basic mechanics regardless of language barriers, but I would love to read about all these ghosts and their various reports because the different forms they take are really interesting.

Did you get the anarchy symbol in the phone room? That one tripped me up at first.

A wee bit confused on if that was supposed to be the manager, but it was a very unsettling start to finish. Nice work!

Short little sequence of spookiness that got me a few time.

Really solid demo showcasing the mechanics, and most importantly the style of scares. The animations are solid and tense, really looking forward to this!

I really had no idea where the story was going, but I definitely enjoyed it and it was worth playing through multiple times to find everything.

While I'm generally not a fan of Granny style games, I have to admit that the use of seeds for speedrunning, the overall layout of the map, and the monster's design are extremely well made. Great work!

Honestly one of the best demos I've played recently. The dread and tension are dripping off the walls, and every scare was well placed and timed.

Really nice work on the scares and mechanics and I'm glad I got all the endings, but there's a lot of what feels like "dead time" where nothing is happening in the environment (at least in my playthrough). Adding some dynamic effects like lights flickering, wind noises or leaves crunching could really amp up the tension.

Just a heads up, it looks like you accidentally uploaded the entire butler directory instead of just the game. There's nothing identifying in the batch file, but for simplicity you should point the PathToBuild to an folder that just contains the .zip file for the game. 

It's simple but that's really nice in an anomaly hunting game because it makes changes more impactful. Great work and happy to see you keep updating it!

Didn't run into any bugs and the story is impactful, just gave me a whiplash getting the ending and smash cutting to the dad busting a move in the living room. It's a weird choice for what is supposed to be a dark and somber story.

So glad I decided to drive around and just people watch. Saw  one girl busting a move and another decomposing. Fun little game.

I really have no idea how I was supposed to solve the rope puzzle, but it has promise. Just wish that getting caught wasn't a full reset of the game, a checkpoint after the trap door would do wonders.

Really awesome work at building and pacing the tension and scares.

Thanks for playing, great video. Made me realize I never thought about the player getting trapped in the corners so I should do an update to fix that.

Starting the demo off with a maze was a brave choice, but once I managed through it and got to the actual plot I was intrigued. Dreamlike horror can be abstract and interested, so best of luck with the full release!

For a 3 day game it's a decent show off of mechanics. It's a bit buggy, pretty goofy, but worth a quick playthrough!

Interesting choices, and I'd like to imagine a world where everyone is armed with fishes.

Really solid little game with some good jumpscares that were only tarnished by the fact that it had to load the camera placement which kind of spoiled the surprise.

Great design on the monsters, they have an dreamlike feel to them while still being terrifying and the environment's changes on each sleep really works for both progression and playing with the player's memory of the area.

Short but really good tension throughout the game. I see some spots where it could be drawn out a bit more to give the player even more unease if you wanted to build upon this idea more.

I felt like the progression was oddly scattered, it's almost all trigger based but  there didn't seem to be any real consistency. The scares were pretty good, but taking the players flashlight away at the end felt so unneeded, I'm glad on a replay I noticed it on the floor.

Great work at building up the weirdness in the beginning and throwing the player into a panic. Looking forward to playing Chapter 2!

It's short but the slow burn was really good. Only thing I wished for was that the choices had an impact.

I really liked the progression, how it showed you the room layouts in light then plunged you into darkness. The flashlight could use a little tweaking, but the tension was great.

Atmosphere was great, very dread inducing without any payoff. For a demo though, it was very much more like a prototype with the random unfinished rooms. Looking forward to the full release!

Short and definitely gives an air of despair up the neck. Could be a bit brighter via lanterns, but overall not a bad playthrough.

It's a quaint horror game, a bit bare bones but has some creepy aesthetics to it like the bunny turning which would have been great to play into more. 

 

Really solid and creepy, reminding me a lot of Iron Lung with more room to explore. Maybe some lore building pieces that entice the player to leave the drill room could amp the tension up.

A few little things could use some polishing in the release I played (it's since been updated), but it's an interesting premise and seeing it done well would be fantastic.

Fun anomalies, the art style being low poly makes it seem like  a great starting point for anomaly hunting games for new players, especially with the varying difficulties. Happy to have beaten hard mode though it did get pretty tense.

Solid demo, the scares and really good, and I'm looking forward to seeing more!

Such an interesting story and it felt like such a great "demo" of a game. Really hoping to learn more.

Not a bad anomaly hunting game, the hint system was really nice and the anomalies are varied  enough.

Great atmosphere, amazing sound design, and the scares pacing was so good it kept my heart pounding.

Awesome work as always from you, it's unsettling, can get tense, and the payoff was a surprise for sure.

Really good tension and atmosphere without being reliant on only jumpscares.

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Honestly, this was great. It's simple enough that anyone who's played Slender can get into, but the pacing increase along with the monster changing and story pushed this over the edge. The problems I ran into were going backwards was bugged, and the principal's office didn't open even after using the code.

It's a fun mechanic, the puzzles were cute, and the time limit expiring really got me by surprise. Great work, I'd love to see something like this fleshed out more.