Loved the design of this game and it utilized the pixelation filter very well. The creatures were unsettling and the ideas were creepy enough on their own. Well done for a game jam, hell well done for any kind of game. Looking forward to your future released.
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It's a weird experience but I wouldn't say much of a game. Not a fan of the story as it does put mental issues in a bad light, especially with the ending, but I could see this being interesting in VR.
I really like the weirdness of the entire thing, the smoking boxes, barbed wire strewn about, and that thing at the end. The ending walk alone blew my mind as the draw distance caused it to feel like the wire was spiraling around me. Awesome little game.
I really liked the abstract level design, the creepy environments, and the monsters that appear. Also thank you so much for having a maze that isn't annoying as I could actually see where it wanted me to go!
2 minutes is a hell of an understatement. The anger than swells when something moves aside and shows you that one speck of blood or.... tongue(?) that you missed is something most games do not have. I had a blast playing it and look forward to your future games.
Really nice demo that I hope gets fleshed out more. The old school design seems to play well, and the soccer ball "puzzle" was actually pretty neat. Plus it got a good scare or 2 out of me which most of my recent games haven't been able to do.
Absolutely loved this game. The design catches your eyes quickly with it's "Slightly Brighter Tim Burton Mixed With David Firth" style but actually playing through it leave a weird taste in your mouth as you realize whats going on with the family. I had to replay it instantly to find the best possible ending, along with all the conversation pieces. Thank you for this really fun and bizarre game with a solid message behind it.
I played prior to the Mr Twigs rebranding but I really liked the gameplay. It's a simple design and simple gameplay which can get challenging if you allow the scarecrow to get in your head. The sound design is great with the random ambient noises, and the only thing I could see adding to it would be more randomization in the glyth locations. I'd recommend this for anyone looking for a few minutes of enjoyment for free.
A weird and fun way to play. Reminded me a lot of something like Dragon Naturally Speaking, but the idea of controlling and firing with your voice is really different. Of course I ran into some issues with firing in a reasonable time, and I didn't know I could use WASD to control my character, but with polish or time spent on the game to handle the timing I could see it being a fun little challenge game like IWBTG or Getting Over It.
Overall I liked the design of it, the monsters and set looking like props out of The Thing, the smallish area so getting lost is not an issue, and the sound design was very nice. I could see the idea being fleshed out more and being made into a full game, but for a survey testing various types of scares it was pretty decent for what it promised. I filled your survey out, and I'm still hoping to find out what happened to our arms.
The transition between Point and Click and Visual Novel is done very well. The real photos with a filter add to the unsettlingness of the game, and the world building is very strong. I like how the monsters are described, picturing some Lovecraftian/Dead Space monster in my mind, but never shown to keep it a mystery. The cliff hanger was solid, and I'll be sure to check out future chapters.
Such a weird mix of abstract creep and abstract humor. I really enjoyed the design style, and the monochrome, morphing art added to the unsettling feel the game had. I'm interested in seeing how these stories all connect, and what else is in store for us.
I didn't have any of the issues previous videos reported, and was able to complete the game. Really liked the layout of the house, it felt very natural and like an actual house. All the assets are well made and the subtle changes to the pictures was an amazing touch that had me doubting myself if they were there before or not.
I really like the unsettlingness of the house, the low view distance, and even the creepy sounds our walking made. Once I said that I was breaking into a house though, my dog Chip started licking my elbow telling me I shouldn't do bad things. So we took a non-stealing approach and found the good ending. Thanks a lot for the interesting game, and I look forward to what else you make
Really interesting idea, kinda like those "sit in a chair and watch the experience" style games, with a little chore to keep yourself busy. I feel like using options other than the door, like the shelf falling over, audio positioned behind the player, etc, would really make the game feel more stressful. Thanks for a fun game, and it was the first in my Paddle themed video.
This was pretty weird, pretty familiar, and pretty creepy all in one. I played it as the second game in my Paddle Video, and reminisced about Arkanoid, Break Out and other classic gaming. Thanks!
Cute, Simple, and Scary. It's a good short experience, the actual scare is effective, and the game is well made for a game jam game. Only ran into one moment of weirdness where the creature wasn't able to catch me while I was under a table even though it was tracking me, but eventually it lost interest I guess and left me be. Thanks for the game!
As always Dave you've made a great game and the remaster added just enough spice to make me want to finish it, instead of last time when I realized Dora was screwing with us I just rage quit. Boot scared the hell out of my until I realized his mechanic, and the new Dora design is a treat to look at. Thanks again for the release!
So I had a similar issue, unable to click anything after death, but I still enjoyed the game for how weird and interesting it was. It said to run down to the gas station at the end of the road, but I think I went the wrong way as the only thing to embrace me was the cold death of space.
I really liked the design of the game, the slight nuances that seem out of place, the jittery animation style, and the demon that shows up is creepy as hell. The crawling in the attic moment got me because of how far away it seemed when I jumped me. The story is a bit confusing but I think I understand it for the most part. Really enjoyed the whole experience and Im looking forward to your next release.
Really liked it, but I felt like the locker hiding mechanic could have been a bit more clear, and maybe add some ambient sound to Sugar so you have an idea of when it is nearby. Overall though I had a blast and some good heart pounding moments. Thanks!
Theres a difference between being scared, such as with tense ambient noises and unsettling atmosphere, and being startled, with full screen overlays and unavoidable deaths. This game did the latter and tbh I feel it could have been so much better if you didn't cheap out with overlays and random screams but went with a more unsettling feeling as you descend and the stairs become more corroded or warped.
So the monster is alcoholism? Shambling monster, waking up in a bar, driving, hitting a statue? The design seems solid but I feel like there needs to be a big jump between the demo and the full game. Thanks, and I look forward to the final release to see how you've done.
I loved both The Stanley Parable and The Beginner's Guide, so I went into Bruce Allegory with high hopes.
They were met very well, I could see a lot of the assets were stock UE4 assets, but the interesting part of the game is the narrators and the conflicting information they provide, how they guide us through, and the underlying tone of who Ian/Bruce is.
ITS ME AGAIN! I had no idea you had made both games when I played them, but the pre-alpha looks pretty good. Possessed elves have a really creepy air to them, and hell even the normal ones are pretty scary (I tried to play keep away from the one that warns you without realizing he was OK). Can't wait to see this expanded upon more. I play this alongside 2 other games, and it was the last one in the video.
Cute little way to spend *checks video* about 52 seconds lol. No real complaints since this is just a prototype and I could see this mechanic being used in a creepy hide and seek way. I played it along side 2 other games, it was the second game I covered.
I think I ran into a weird issue since I only saw 4 gifts, but I really like the creatures designs and everything was so nice looking and gameplay was very fluid. I played it as one of 3 videos, and it was the first game I covered.
It's fun, funny, and sometime gets pretty scary. Unfortunately it seems like it takes a lot to get to the interesting parts, as the first 2 nights are so slow and drawn out that it almost becomes a bore to get through them.
Night 3 onward is where the game really starts to shine, as the action becomes frantic as you run from room to room, juggling lights, finding weird physics glitches, and thinking you're seeing stuff out of the corner of your eye.
Overall I'd say give it a try, but don't let the slowness of the first 20 minutes ruin what can be a fun hour. Thanks!
Sorry I recorded this on the older build, but I can see the idea and with some better assets (which you've already added) and a more fleshed out environment I could see this doing very well.
Atmosphere was great, found some geometry which I was able to go into but didn't break the game very much. Somehow ended up with 2 wives chasing me, so I'm pretty sure we're either mormon or polygamists. Liked the idea of the ending but the voice chosen kinda threw it off for me. Overall well worth a play and a promising start to what could be a really interesting game and story. Looking forward to further tweaks and updates.
Also sorry about getting the name of the game wrong, no idea why it kept getting stuck in my head that it was called Honey I'm Home...
Loved the design at the beginning, the impact that certain parts have, and hell even the package delivery scared the crap out of me. I feel like the monster the character sees/talks of is depression, and almost like himself is holding him back from being the person she deserves, but I can totally see where it's up to personal interpretation.
I liked the game overall, but it did seem like there were some times of just nothing going on. The hallucination scared the crap out of me (pun intended), and the game had a creepy home invasion style to it. My only main issue was the ending, giving the killer the name Chainsaw Dude, kinda took away from any impact that would have been put on the player, but overall it was a good game.
Really like the design but not a huge fan of the way the enemy patrols, then vanishes, then appears silently. Seemed to get caught a few times due to the enemy randomly appearing. It's got a very clear Amnesia influenced style and the level design seems solid. Looking forward to the full release.
I loved the original, Midnight Shift and Urbex were some of the first games I played on my channel and while I like the remake for it's own reasons I still think the original is better. The remake seems to have too stuff outside of what the original had, like the goofy mannequins and random stuff around. Still had a blast playing it!
Really cool idea using a personality test to determine the puzzle someone experiences. I apparently was too prideful to actually look for clues and instead tried brute forcing the puzzle lol. Had a fun time and looking forward to the full release.