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A member registered Oct 01, 2017 · View creator page →

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I liked the design of the environment, the atmosphere was certainly creepy, and the scare were solid. I just wish I knew anything about the story after playing the demo so I could feel more strongly about it.

Reminded me a lot of Vidas' games, with it's own style of weirdness. Loved the creepy eyes and heads, the entire experience was unsettling.

I loved the little snippets of context, and spent WAY too long trying to find a secret ending. Awesome work at designing something simple, effectively scary, and with good replayability.

A super unique movement system that ramps up the tension as you try to control your escape.  I was just left a little confused at what the goal was, as nothing seemed interactable and it felt like a giant loop.

Some good scares, overall really weird but definitely enjoyable. It really feels like there's more to it than just pooping.

Really great demo. Starts off slow and introducing everyone and builds up to a great scare and atmosphere. Looking forward to the rest of the chapters.

For a bit of a meme game, this was actually pretty interesting. The fetching didn't go on too long, the scares were pretty good, and the atmosphere was equally weird and creepy.

Absolutely amazing. I loved the story, the characters, the growth they showed and how the played off each other well. The horror was expected but that twist got me good. Fantastic work!

It's definitely the better of the Yahaha Horror games I've played recently. It didn't feel like an asset showcase but more of an attempt at tying a bunch of assets together. The scares were still eh, the sound effects were default and unfitting, but I did enjoy the atmosphere of the gas station and the apartment break in.

A fun little puzzle with an interesting design and even more interesting voice acting. Great work!

Did I play the same game as everyone else in the comments? This felt more like an asset showcase than an actual game, with things laid out in bizarre ways, random jumpscares, triggers that repeated over and over, and keys that seemed to go nowhere.

Absolutely nailed the claustrophobia, the sounds were great and every reveal of the monster got me good. Not exactly sure what happened with the ending as my camera just freaked out but it was a lot of fun.

I can kinda see where they're going, but it's pretty buggy. Main horror is jumpscares, objects floating everywhere, and I even managed to escape death by shimmying.

I really wish there was a more "happy" ending, but I totally get the mindset that was being established in the game. Pretty creepy stuff too.

Loved both the trivia aspect and the actual tension from seeing the scoreboards going up during the games. Great work on making a gameshow unsettling!

The frequency effect is jarring but plays so well into the tension. The monsters look great!

Straightforward but very effective. I loved the monster's look and the secret jumpscare got me extremely good.

A great mix of spooky and campy, I really enjoyed the basicness of the game, the bizarre plot, and had a lot of fun. Great work!

Goofy but actually got me a few times when he came out of the fog. I'm not exactly sure what happened after the RUN sequence.

It looks awesome, has some solid foundation for a demo, and the killer is pretty intense looking. I do have some suggestions I went over in my video, and scoping out more of the story shown in the demo would definitely bring more hype up.

My favorite style of horror. Extreme well done at building up the tension and the payoff was intense.

This game is the perfect mix of challenging and fun, where even though some deaths feel unfair, it's a blast to start up again. The monster design is great, gameplay loop is simple but solid, and it gets really scary once the lights go out.

The game looks great, the story was a bit typical but interesting enough, and the game kept itself on the edge of dread more than scary. Not bad at all for a student project, looking forward to see how your future games turn out.

Solid buildup to the creepy stuff, and I loved the fake out with the cups. I'd totally lose body parts for profit again.

Aside from a bug I seemed to run into with the door not actually needing the keycard, it was surprisingly tense and I had a fun time deciding between spanish or vanish.

I can certainly see the potential, but there's a few glaring issues. It's way to dark, even with the update that added more lights. The character moves slow, and felt like he was getting slower as I continued to play somehow. Pickups are all over the place, with the bedroom key being able to pick up from the 4th floor, and it didn't work, and I'd really suggest putting a clip ramp on the stairs so the player's head isn't bobbing constantly while moving up or down the stairs.

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I absolutely love Inception style horror, and you pulled it off perfectly. Great work and looking forward to seeing what you release next!

Somehow Samantha is both fascinating and terrifying, and I loved getting as many interactions as I could, especially talking with the waiter.

Great work, and even with the shorter timespan you managed to make it creepy, throw in a few good scares, and made me dread turning that box.

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While short, it really packs a ton of suspense when scrubbing up in the dark, and I really enjoyed accidentally finding all the endings.

After playing so many games with mannequins as the main antagonist, it was very cathartic to get some revenge on them. Nice work!

Fantastic work. I loved how it showed off the mechanics, the story, and especially that monster.  Just a great teaser to get everyone excited. Looking forward to hearing my neighbors hear me yell out "Roy"!

I feel like I took the game as a metaphor for always looking forward, even if you did scare me several times. Simple, but really effective work, great job!

The game starts off really slow, but the tension builds up extremely well and it's a great payoff. My only complaint is a lack of save/checkpoints in case someone chucks themself off the boat stupidly like I did.

Unfortunately it seems like the game crashed once I placed the rose, but I'd like to think my headcanon of the monster and me falling in love is the true ending.

A fun little CYOA game with a decent amount of routes, some pretty creepy atmosphere, and a fun puzzle. I think I got every ending but I'm not really sure because I boarded everything up in one run.

I felt bad for forcing Noah to sleep outside, there was plenty of room in that tent. Also, the chase sequence was weirdly guided that led to my death a few times, but it was pretty fun!

This was really great work. The build up to the survive the night style portion was good, the mechanics were solid, and the tension was definitely there. I only ran into one bug while completing it.