Interesting color maze along with some creepy voice lines.
Recent community posts
I liked the idea, it gave me some really strong vibes of Do You Copy, but the run speed seems SOOO much quicker than it should be, and some of the audio seems a bit garbled (not sure if that was what you were going for though).
Really nice looking game with some cool idea. The purse scene was kinda... weird... but the rest of it seemed in place. The camera seems to get stuck on certain items, and I had to restart the game twice due to that, and I couldn't seem to find an actual ending to the game. Looking forward to seeing how this works out, and I was sad to see that you had taken down The Sinner completely from the internet.
Also thanks for letting me get better at censoring in videos.
I love the idea of taking a normal, everyday event, and adding a surreal twist to it. Even better if I get to talk about my childhood and playing putt putt golf at a campground.
Thanks for the game.
A bizarre game with an interesting premise. I loved the game Nevermind, and how it showcased twisted imagery in the name of Psychology, and this was an interesting take on the Rorschach Test.
Wow was this a weird one. Originally I thought it was going to be more of a social interaction horror, but it slowly evolved into stalker levels, and eventually into a perfect example of how our minds act when presented with stress. Thanks a lot for making it!
Really cool design, interesting scares, and some general weirdness which plays into it very well.
Biggest problem I had was I turned the lights off in the room, so I had some issues seeing the twist, but I got the idea.
Also of note is the way the glass broke it looks like the corpse came into the room through the window, since the shards were inside. Just a funny little catch that made me think he was some kinda angel or something.
I really enjoyed the design of the house, and there were some spooky things a foot, but what was with the bizarre sink, and falling through the ground before needing to ascend? I originally thought it was a bug but the controls purposefully point out Ascend as a movement option.
Really like the design of the environment and sound, and how you can easily miss the jump scares if you grab the keys and "Get the %$@% Out" lol.
Looking forward to the full release, really cool demo that leaves you wanting more.
I'm usually not a fan of huge mazes in games, but this one was pretty decent. Sound was designed very well, and the monster was a constant enough threat to keep moving. Thanks for the game.
Really liked the design and the old school shading. The combat mechanic reminded me of Alan Wake, and the sound was pretty decent. Looking forward to a full release.
Gameplay of 11:59 starts at 11:03.
So the design was pretty good for a Jam game but it just seemed like a Slenderman style find the notes game with donuts instead of notes, all while being chased by an orange. None of it really made any sense, and due to the donuts being in the sheds made it more of a chore to find them. I could see it being a silly horror game with a bit more work though.
Gameplay of Orange In Village starts at 3:10
I really liked the brightness of the bear, a good contrast between the chase and how cuddly it could be. Was also so happy I didn't need to redo the entire game if I died and there were psudo checkpoints. Had a great time, thanks for it.
Unfortunately I played the preupdate version, so it was a little too dark, but like I said on the trailer on YT I love the aesthetic of American McGee's Alice meets Resident Evil, and the nurse and monsters add in a bit of Silent Hill to the mix.
Looking forward to the full game, it seems like this will be a unique one to enjoy.
I liked the design of the ghosts, gameplay seems good, story is interesting. I just had a little issue where I got stuck in the lamp, but thats easily overlooked since I have a penchant for doing that. Good job on the demo, looking forward to the full release!
I gave i a try when it was the older version, and I had a "fun" time more with the game design than I did playing it. Your hatchimals game was a good start, and I'll have that video coming out on Monday. Thanks.
I had fun with the first level, but bugs regarding doors and lights, as well as some issues I had with the second level's creature mechanics and the checkpoint system really turned me off of it. It shows promise, just need a bit of work for it to shine.
What happens when Poltergeist Disposal Unit Robots are lost in the endless void? We must mourn the lost so they are not forgotten.
But seriously I loved the idea, so unique and controls were really fluid. Got a bit annoyed at the maze part but everything else was great. Thanks so much for making this.
I gotta admit, I got scared a few times but overall the game needs some work on sound design and audio recording. The pop in on textures is insanely low even on the highest settings, and the lack of emotion in everyone's voice really turns me away from the rest of the game. I look forward though to what you do to make it more polished, best of luck.
As always Dave nails it out of the park, with a simple but interesting game. I'd like it if it wasn't just item fetching (maybe a bit of puzzle or platforming or something) but it's a system that works very well for you and you have a nice style among all your games. Thanks for making it, and look forward to the next one.
I liked the design, but I did find it to be very generic among most unity style games. Some diversity and changing up the props would go a long way in making it stand out. I have no idea how I missed the zombie boy until I turned around, that seemed like a great accidental scare as when I was John Wolfe play it afterwards he was clearly visable but it was definitely one of the more frightening moments.
This was really heartbreaking, and shows the disassociation that can occur after traumatic events. I didn't have the heart to get one of the endings, so I only had the Survive ending, but it was a really enjoyable game, and the moon was hilarious.
This was a really weird game, and I feel like I missed something completely but after I ran to the first base I still got attacked multiple times, so I just started trying to steal as many as I could.
Usually I hate maze style games, as they rely on getting lost to pad the gameplay time, but this one was actually really good. The maze isn't large, and the ability to track both the objectives and the monster lead to me being determined to find the path, rather than brute force my way around looking for something. The mechanic reminded me a bit like Eyes, but more of a tracker than seeing through the monsters vision.
Interesting idea, and done differently that some of the other games that use a similar mix of education/trivia and horror. I got spooked a few times, and also felt kinda dumb at others. Really enjoyed it.