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A member registered Oct 01, 2017 · View creator page →

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Very solid for such a simple game. The map isn't too large and the monster is very startling to see. Nice animation on the death scene too. Great work!

How a demo should be made. Show the gameplay loop, set the basis for the story, and most importantly have a hook at the end to make the player want more. Great work, and looking forward to the full release.

Interesting execution and pretty unsettling gameplay loop. Leaves a lot of questions which I like since each player can interpret it as they see.

Hell of a price to pay for being 10 minutes late for the bus, and the entire atmosphere is incredibly creepy.

Absurd, fun, and gross. With the UI fix it should make more sense what the player needs to do now.

The scares were great, the anomalies weren't the annoying little bottle moved an inch from what I saw, and the story looks very interesting. Great work on the demo, really hooks the player into wanting more.

Really liked the SOMA-esque story, and while it wasn't scary it was definitely an existential horror game. I did break it a bit by testing how thick the walls were though.

Well I was having fun with it, and ran into some confusion with the rat smashing portion.

Never thought I'd get scared by a wheelchair, but here we are.

Aside from some weirdness with one of the endings and some very weird translation issues, it was a lot of fun. Great work

It's really adorable and fun, and hit the 90s extremely well.

Cute little FNAF-ish typing game. I'm a bit lost on how the attacks triggered and looks like you get 3 "lives" before the game ends, but the monster designs are pretty creepy. Never been scared of a tree before.

There's a certain irony about using AI generated images in a game who's hook is about technology fusing with humanity. It's an interesting story,  gameplay is like an advanced visual novel and the mechanics are fine, but so much of the graphics have that uncanniness that AI images bring.

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Pretty fun, a bit predictable story-wise, but for your first release its totally fine. Definitely didn't run face first into the spore storm because I didn't realize what it meant by run.

Solid scares, unhinged in the best ways, and with enough mystery and story to make replaying it worth it.

Simple, but extremely effective at keeping you on your toes, and the sound design was great!

I like the mix of "I'm On Observation Duty" style detection and the analogue type horror of the photos. I'm pretty sure I missed some, but with some polish I could see this being a really fun seek and find horror game.

Really good work, the atmosphere was perfect and the only complaint I have is that I am too impatient for sneaky bits and the killers line of sight felt brutal. Loved it though!

Really cute use of breaking the 4th wall, had some good tension during chases, and the trade off of speed vs visibility seems pretty fair. Great work!

For your first game, this was phenomenal. The atmosphere and sound design was so creepy, I loved the fake out scare and the actual chases are tense. Great work, looking forward to seeing more from you!

Nice little atmospheric game, vague enough in it's story to allow the player to determine their own meaning.

Interesting ideas, the jam build feels more like a prototype for what could be a full release of lies and deception. It'd be cool to see it expanded upon more.

Definitely creepy and the sequencing was well paced. Only suggestion would be maybe adding a checkpoint system along the way (possibly after the generator) as a learning experience and for player convenience. 

Ignoring the fact that the weird control issues were totally my fault, this was a fantastic demo showing off the gameplay, enemies and puzzle environments. I can see a lot of planning went into it, and I'm looking forward to the full release!

Unfortunately I didn't have the time to complete it while recording, but I really do recommend this weirdness to anyone looking for a weird mix of body horror and cooking mama.

Terrific demo, loved the variety of items and foods and the challenge they each give. Well worth replaying a few times to get the demo ending.

For a game made in 2 days, it's pretty decent. I can see where a bit more time would have gone, but the sound design after calling the police was really stressful. Nice work, looking forward to seeing more from you!

Seriously amazing demo, showcasing the game's core mechanics, looks and played great, and the monsters in the game are extremely creepy. I ran into the same bug as previously reported, where the GHL couldn't be interacted with, but somehow managed to get it to work so I could complete the demo.

As always from Vidas, and the Timore series in general, it's an incredibly weird trip packed with scares and an amazingly weird atmosphere. Loved it.

The pupper is an absolute cutie, just wish I had a way to pet it. Great scares and pacing, and loved the weirdness of it all.

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Thanks so much for the gameplay video! So happy you had fun with the various items, and I'm surprised the AI got stuck on the doorway there. The phone actually slows the rate of teething, while the ice pop gives relief but will increase the rate of teething after 15 seconds. The two almost balance each other out.
Once the teething level is 100, there's no stopping the rampage that a 1 year old will have, and he actually runs faster than the baby in game when he wants to bite us.

The cut to third person really made pulling up items unsettling, and the sound design was great. Only bug I ran into was the crane lines didn't disappear upon playing again, but otherwise it was a great creepy time.

Thanks! Fun story is while I was play testing it, the sounds kept making me think my son had woken up or somehow managed to get out of his crib.

Awesome! I play tested it and tried to tweak it so the timer is close, but it's completable with good timing. Thanks so much for playing it!

Extremely solid demo, showcasing off the game's mechanics, story, and types of scares to be expected. Really unsettling work!

Great work! The scares were fantastic and well positioned and paced, and the story was interesting enough to want to continue on until the end.

I really like how it takes what could be scary, and makes it a bit goofy. Looking to see how the full game develops and best of luck!

Thanks for checking it out. Don't we all hope to be full time youtubers/developers some day. Best of luck!

Really simple core gameplay, but with the threat it makes it really stressful. Not sure how I managed to kill the monster, but it was a pretty fun playthrough, great work!

Pretty good at keeping tension up, it's a nice little puzzle game though I have no idea how I solved the lock puzzle. Also, that payoff was fantastic.

Thanks so much for the review!

Originally I planned to have something behind the player asking the questions so when you could move around it would be startling, but eventually decided that giving the mystery of the what it could have been more unsettling rather than jumpscary which I prefer.