Really captured the greenness of Outlast, though I had a hell of a time noticing the key on the table and thought it had to do with the CD and floppy disk.
Thanks for making it.
Had a lot of fun playing it, even if I found a glitch. Apparently jumping while getting caught in a battle lets you still move around during the battle so we were able to get the remaining pokemon without getting caught again. Still like the idea, looking forward to what else you can do with it.
The beginning was really cool, not sure why there was a Babadook book on the table but the eyes were creepy as hell. Then it kinda went downhill as the monster kept patrolling the hallway and I couldn't leave. Then the game decided to get me stuck and I couldn't walk correctly.
A few bugs, but could be worked out. Thanks for making it.
The character design reminded me of a very toned down Borderlands, but thats the closest this gets to a fun time. It's a very somber look into xenophobia and the impact it has on it's victims, as well as loss and love. While not a horror game in the traditional sense it does play on people's fear of nonacceptance very well.
The creepy background noises and lighting restrictions really nailed the horror aspects, plus I gotta say the dragon/demon thingy was kiiiinnddaaa cute. Thanks for making this, it's very well done.
This was enjoyable, but I did run into an issue where every time I touched the monster the game would just crash. I'll take a look at the other games you made, and thanks for releasing this one.
What if Half-Life and Duke Nukem had a baby? It'd probably be like Minimal Freeman, a fast paced game using 2D sprites of Half-Life enemies and weapons, while being faster pace similar to Quake and Duke Nukem. Check out my gameplay video here:
I gave it a try and it's really fun. Controls are fluid and animation is great, I'd just suggest getting an editor to fix a lot of the typos and grammatical issues. Otherwise though it was a blast, and I look forward to the full game.
This was really good. Had some strong PT vibes and built a genuinely spooky atmosphere. The demo was scarce on Jump Scares, which is great as any game that can scare without startling gets a plus in my book.
I'm not a fan really of maze games, and I'm actually really happy you said you wanted to rework this into something bigger. The phone mechanic is interesting and I could see evovling and building upon it, and hopefully having a better enemy in it.
God damn was this a well designed game. Music and sound was on point, there were very little "jump scares" and it was more atmospheric and tense. Absolutely loved this and would urge anyone to play it.
It's a cute horror game, I think that the monster could be better modeled as it kinda looks like smoke with lightning bugs, but overall it's a pretty decent free horror game. Check out my gameplay video below: