Bite-sized but has some great suspense and the payoff scare isn't too bad at all.
Recent community posts
This was full of headscratchers but it felt so rewarding solving the puzzles and getting to the end of the demo. Loved the atmosphere that the notes convey and looking forward to the full release of it!
I really liked how unsettling it was, those cardboard cutouts are great set pieces for turning corners. The actual reveal of Amy was tense, but sadly restarting seemed to reset all the doors and the lock so I wasn't able to test my ideas about getting to the end.
I liked the idea of fishing horror, the monster looks great, and the minigame is cute. The controls though are like trying to drive a block of jello through liquid nitrogen while you have a badger gnawing you on your ankle.
It wasn't bad, but it was very clearly a mobile game even on the PC release. Interaction buttons being all over the place just made it more confusing, the physics with dropping down need some polishing, and overall it just felt like a bunch of rooms loosely connected. The monster model was pretty interesting though.
A collaboration of some of the biggest names in internet horror right now. I loved the charm and the overall weirdness of every second of the game and so worth playing through multiple times to see everything.
For your first horror game, you absolutely nailed the creep factor and how to accent it with the design and music. Very few games have actually triggered such dread in me, it was a really good job.
This was so good! I loved the characters, the art style, the minigame being both simple and stressful, and the writing was great. Grizz and Pearl make such a fun contrast between their styles and handling of the situation.
It's hard to describe what felt off about the game, but it felt like I was zoomed in and moving too fast (possibly the FoV), coupled with the darkness making it hard to determine the level layout. The actual death though was great, and I would totally get roundhouse kicked by a bunny again.It's the second game I played in the video.
Deliciously absurd but so much fun. The AI leads to great scares when Lovey Dovey comes around the corner. Only thing I could recommend is some type of radar function when you're down to the last 5 toilets or so, but they are all pretty easy to find.
Pretty solid, lulling me into a false sense of security before the scares start. I managed to get both endings BUT my recording had an issue on the good ending so I retried it over and over until my sanity finally broke.