Horrifying in ways you really don't expect. I loved the curiosity which quickly turned scary, really capturing how it could feel as a child going out on their own.
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I feel like the game falls heavily onto a development trap of "I know where things are, so the player will too." but there's a lot searching and a ton of interactables that stand in the way. That said, the story and design was good, and I'm looking forward to how you all grow as developers.
Builds up a lot of creepy atmosphere, with a cute and comical depiction. Luckily I hadn't run into as many issues as some people seemed to have, and for a game jam game this was a lot of spooky fun.
I really liked all of the characters and their little snippets sharing their lives. I'm a lover of card games, so it was fun trying to understand how the card game would work and sadly the game ended before me and Discordia could have a chance to play. A great mix of humor and heartfelt meaning throughout the story as well.
If you're someone who likes puzzles, this is really good. One I could pick up on, one I needed a hint for, and one left me completely in the dark. It's more "Escape Room" than horror game, but has a creepy atmosphere which plays well with the story.
The monster looked great, and for your first horror game it played pretty well. I'd suggest spreading the generators out a bit more, maybe make the map larger, because it's pretty straight forward as it is.
For your first game it was pretty enjoyable! Only thing I would recommend is proofreading the script to fix typos, but the monsters were fun and weird and the game had a good sense of tension to it.
This was actually a pretty decent modernization of Slender. It did seem a bit weird to see him lumbering around, and some randomization of the notes would help a lot with both keeping the player on edge and replayability.
If you like jumpscares, this is the type of game for you. The first part plays like a slenderman style game, but the second part relies a bit too much on jumpscares, especially full screen ones.
Congrats on the game release dude!
Cute characters and bizarre scares, interesting use of FMV between scene transitions, and references for any fans of the channel. Looking forward to the webcomic!
It's a unique enough demo, though I had some weirdness with the lock picking, and once you get 10 keys the tension really does ramp up just for fear of losing them while looking for the door. Interested in seeing how this translates to a full release, and I had a lot of fun playing it!