Both of our games is very similar so it's interesting to see where our games differed. I think for the most part the game is really solid at its basis. A couple of things that were a little bit annoying was selecting the bullets, I almost thought the player shouldn't select the bullets and they just solve the puzzle using what they had. Also none of the art felt great but I'm assuming most of it's temporary or going to be improved on. Overall, it was a really good demo with some kinks that needed sorting through.