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The control scheme was pretty confusing. I think the character should always move relative to the forward direction of the camera rather than the mech. I played a bunch of rounds but wasn’t able to ever get comfortable with the control scheme. Moving any direction but forward felt like a gamble. It also doesn’t help that the player always starts on the edge of a cliff lol.

I also think the game could use at least one more color to improve visibility. Maybe a different shade of red could be used to outline the edges of the platforms.

Those issues aside, I enjoyed the gameplay. Combat felt fast paced and snappy,and the enemies actually posed a threat forcing me to learn to avoid their attacks before going in for the kill. The glide mode was also very cool, although not that useful from a gameplay perspective. I never felt like I needed to use it in any situation.

Overall I had fun, but I would’ve enjoyed it a lot more if I wasn’t constantly falling into the void because of the difficult control scheme.

side note: Did the upgrade system actually work or was it just in there as like a place holder? I clicked upgrades but nothing seemed to happen and I couldn’t tell if my mech got stronger or faster