I found it kinda difficult to tell what direction the legs were facing, even with the little icon on the HUD. It’s easy to get lost when you’re engaged in combat and trying to move around cover to hit the enemy.
The mechanic for moving the mech body up and down seemed really cool but it felt totally unnecessary given the level design and the one enemy encounter. I’d like to see how this mechanic could be put to use in a more fleshed out game. It seems like it could be a good way to make the gameplay more tactical and open up unique combat scenarios
You nailed the graphics and sound effects. It felt extremely immersive to just stomp around in the gloomy, albeit empty world.
Overall a very solid entry, but lacking in gameplay content to take advantage of the mechanics.