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I'm probably too late on the train for the game BUT this game was honestly and genuinely really interesting and fun. It captures and talks about the parts that people don't talk about a lot and isn't put into games a lot. Which is really cool and made it really interesting and enthralling to play. 

It was a great experience and the little details that were put around were great and really fun to find throughout the map. The paintings which moved were a nice touch and even the monster that was also a metaphor for the player's imperfection, fears and darkness was great. The whole idea of having a clinic where it makes people 'perfect; is an interesting take on the concept and thought of being perfect and was honestly really fun to go through and made me think and reflect on perfection and my views on it. It was honestly really great to play.  Also loved how the game knows that you either explored/ didn't listen to the signs/ went to the objective to give a detailed description of the player towards the end; was ominous and breaks the fourth wall really subtly and REALLY well.

And it was a small thing that people could miss easily, but I found your mini voice recording in the radio towards the end and listened to your take on the concept of perfection and I have to say, you have a really good and interesting take on it. Even though this is just a test for a larger game, you've shown what you wanted to about your thoughts and feelings about the concept really well through multiple layers in the game, which makes it double great as not many games have things on that depth and also the develop integrated into the game itself.

All in all, it was an amazing game to experience. Can't wait for future projects, and good luck on them! And hope you're doing good as well! (And to anyone reading this, if they do.)

It was a... perfect game.