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would you like to play the downloaded Bata to help with feedback?

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Hi! Yeah sure thing! I would gladly help with more feedback on it

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most things you said have been sorted and this bata version is going be a downloed one not a web one so it will play as it is intended 

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please find the new bata that’s out now that you can try and give more feedback where I think I have added most things you said! 

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Hi! I'll try it out maybe this evening if I have the time, or later if i don't, but I will give you feedback whenever I do! 

Hi! Sorry for the late feedback; I tried to sort the things I had to say into categories! 

 Progression:
- The workbench is necessary to progress on the main gameplay loop, but it's a bit hidden since it's in the upper right corner of the screen,  where nothing else really happens. Adding something to explain where the main use places are at the beginning of the game would help with that. A small tutorial on the first order, sort of.
- I got confused on the second main mission; it says to "accept your first order", and then "sell 5 bagged Northern Light seeds".  I wondered if I could do it directly, but the first order was to sell 3 high-grade Northern Light seeds, and I was forced to do it first. I think adding a check to "finish your first order" between "accept your first order" and "sell 5 Northern Light seeds" could help prevent the confusion I encountered.
- I don't know if the amount of money in the starter mail is planned to have the same amount of seeds each time exactly for the first mission, but with what I've pointed out above, I got to a point where I prayed that the last seed I bought would be High Grade for me to deliver the order and unlock myself. I also don't know how many seeds the dry rack takes and what it does exactly; I think it takes one seed and makes it High Grade? I think making its use and how many seeds it takes would be clearer for the player.
- After the second main mission, the message says to check for a mail from my Uncle, but when I go into my mail, there are no new ones. I don't know if it doesn't exist, or if it's a bug.

UI: 
- When planting seeds,  after planting one seed, the image of the seed stuck to the mouse doesn't disappear, even if I don't have a planter left. The only way I got rid of it was by planting all the seeds I had left. Maybe having the menu of the inventory stay and not disappear when wanting to plant seeds could fix that? 
- The text for the reward of the main mission goes past the phone screen and under it; I don't know if making the text smaller would be a great idea to fit everything in; it would probably be unreadable. Maybe having an option to show the text in a bigger window would help there.
- In the shears mini game, the interaction between the mouse and the shears is a bit clunky. If I try to spam-click on the screen, the shears have trouble being consistent on where they go. Also, the hitbox to validate the circle is not tied to the shears but just the mouse, so it doesn't feel as satisfying as I thought it would. Try fixing the interaction with the shears and the mouse; maybe get rid of the sprite of the mouse, and tie the hitbox of the mouse to the center of the blades of the shears, which would make it smoother?
- I don't remember the bank app on the phone being there last time, but I think it would be better to always see our money somewhere on the screen, without needing to go there each time before planning to buy something.
- Closing the phone requires the player to click on the round button specifically, which is a bit tedious each time; maybe just clicking anywhere else on the screen or clicking again on the phone icon could suffice to close it?
- In the workbench, the text for the output is on the same line as empty bags; I think putting it one line under it instead would be clearer. - The sprite for a normal and High Grade seed is the same; just adding some sparkles or a tiny thing showing the player it's better than a regular one on the sprite would be great and avoid making sure the player picked the right one directly, without needing to check its type in the text above.
- After the second main mission, when I completed all the steps, I think the text under rewards claimed is updated. The text "message from Uncle" seems to have a different font than the rest of the text; it looks odd.
- If the mail from the Uncle doesn't exist yet after the second main mission, adding something to say that it's the end of the main progression of the demo mission-wise would be clearer for the player.

Sound and Music:

- Adding sounds to things that are in the main gameplay loop: buying things, planting them, drying them, bagging them, delivering them.
The two most important ones for me are for the car and when buying things:  I expected the car to have one; delivering an order should be rewarding and special, and the sound of the car could amplify the feeling of accomplishment, I think. The same goes for when buying things; it's empty when you buy multiple seeds in a row, for example.
- Having a small music when playing, even if the sounds are a welcome addition, still feels mostly empty right now without it for me.

Great additions and fixes: 

- Most of the issues with the text I pointed out got fixed.
- The animation when planting a seed and changing state instead of just switching to its next sprite.
- The pop-up saying it's ready to be cropped(adding it to the Dry rack would be great too).
- The mini game is a great idea and will be greater after the fix with the shears.
- The trees sprite on the right border is prettier than before, and I don't know if you decided to zoom in on the field or just removed the trees on the other borders, but it's clearer and prettier this way.
- With all the new things, I wasn't paying close attention to the money and EXP gain(which is a great thing, in a way; I was absorbed with the management), but it seems more generous in the money gain. However, the EXP still felt a bit long to get; I wanted to play until I reached level 5 to unlock the new type of seed, but it felt long, especially to unlock the first new addition to the gameplay loop.

QOL:
- It's not really important, but since the player only has 3 dry racks, in the early game when the player only has Northern Light seeds, it can be quite long to get the Higher Grade ones. 
- In the future, adding some decorations the player can put in the farm, maybe?


I think that's all the things I noticed. I'm glad to see the builds of the game improve and would gladly help again on the next one!

Some more things I forgot:

- On the UI, I think it would be great if the player could see the amount of each type of seed they got in the shop; right now, the player still needs to go check the inventory to be sure they have the amount they want.
- The other thing was that after maybe my 5th delivery, the car wouldn't show up; the delivery would be done, but the car never did its animation.
- I think the fertilizer and the water can should still be equipped after using it on one seed; if I want to do it to 6 seeds, it takes quite some time to go into the inventory each time.

And it's everything for sure this time!