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(+2)

I enjoyed this quite a bit. I have 3 suggestions:

1. 1024 hexes seems a bit too much, I would've liked a challenge like "reach floor X in Y hexes", then once this is hit it continues with a new challenge- higher floor and with a tighter hex limit.

2. The only thing I found unclear was the hex distribution- it appears to be random, but I don't think the player is informed of this. 

3. One cool thing to shake things up would be a less uniform distribution of hexes i.e. "mostly yellow", with this distribution switching every couple floors and becoming more uniform as the player progresses, adding a layer of difficulty and dynamism as higher floors are reached.

(2 edits)

1. That's good idea and I had scenarios in my mind, but decided to leave that for full game, if I ever make one.

2. Yes, it's random, but not deterministic , which means when you quick-load, you get totally different random order when adding new hex prisms. I plan to make that an option.

3. I didn't want to make complete sandbox because i thought that was one the biggest problem with Townscaper, but would sandbox mode, where you can pick your own color solve that? Right now, the player can do that by modding the save game.